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namespace X86Disassembler.X86.Handlers.Call;
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using Operands;
/// <summary>
/// Handler for CALL rel32 instruction (0xE8)
/// </summary>
public class CallRel32Handler : InstructionHandler
{
/// <summary>
/// Initializes a new instance of the CallRel32Handler class
/// </summary>
/// <param name="decoder">The instruction decoder that owns this handler</param>
public CallRel32Handler(InstructionDecoder decoder)
: base(decoder)
{
}
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/// <summary>
/// Checks if this handler can decode the given opcode
/// </summary>
/// <param name="opcode">The opcode to check</param>
/// <returns>True if this handler can decode the opcode</returns>
public override bool CanHandle(byte opcode)
{
return opcode == 0xE8;
}
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/// <summary>
/// Decodes a CALL rel32 instruction
/// </summary>
/// <param name="opcode">The opcode of the instruction</param>
/// <param name="instruction">The instruction object to populate</param>
/// <returns>True if the instruction was successfully decoded</returns>
public override bool Decode(byte opcode, Instruction instruction)
{
// Set the instruction type
instruction.Type = InstructionType.Call;
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if (!Decoder.CanReadUInt())
{
return false;
}
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int position = Decoder.GetPosition();
// Read the relative offset
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uint offset = Decoder.ReadUInt32();
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// Calculate the target address
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uint targetAddress = (uint) (position + offset + 4);
// Create the target address operand
var targetOperand = OperandFactory.CreateRelativeOffsetOperand(targetAddress);
// Set the structured operands
instruction.StructuredOperands =
[
targetOperand
];
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return true;
}
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}