0
mirror of https://github.com/sampletext32/ParkanPlayground.git synced 2025-05-19 11:51:17 +03:00

72 lines
2.4 KiB
C#
Raw Permalink Normal View History

namespace X86Disassembler.X86.Handlers.FloatingPoint.Control;
/// <summary>
/// Handler for FCLEX instruction with WAIT prefix (0x9B 0xDB 0xE2) - Clears floating-point exception flags after checking for pending unmasked floating-point exceptions
/// </summary>
public class FclexHandler : InstructionHandler
{
/// <summary>
/// Initializes a new instance of the FclexHandler class
/// </summary>
/// <param name="decoder">The instruction decoder that owns this handler</param>
public FclexHandler(InstructionDecoder decoder)
: base(decoder)
{
}
/// <summary>
/// Checks if this handler can decode the given opcode
/// </summary>
/// <param name="opcode">The opcode to check</param>
/// <returns>True if this handler can decode the opcode</returns>
public override bool CanHandle(byte opcode)
{
// FCLEX with WAIT prefix starts with 0x9B
if (opcode != 0x9B) return false;
// Check if we can read the next two bytes
if (!Decoder.CanReadByte())
return false;
// Check if the next bytes are 0xDB 0xE2 (for FCLEX with WAIT)
var (nextByte, thirdByte) = Decoder.PeakTwoBytes();
// The sequence must be 9B DB E2 for FCLEX with WAIT
return nextByte == 0xDB && thirdByte == 0xE2;
}
/// <summary>
/// Decodes a FCLEX instruction with WAIT prefix
/// </summary>
/// <param name="opcode">The opcode of the instruction</param>
/// <param name="instruction">The instruction object to populate</param>
/// <returns>True if the instruction was successfully decoded</returns>
public override bool Decode(byte opcode, Instruction instruction)
{
// Skip the WAIT prefix (0x9B) - we already read it in CanHandle
if (!Decoder.CanReadByte())
return false;
// Read the second byte (0xDB)
byte secondByte = Decoder.ReadByte();
if (secondByte != 0xDB)
return false;
// Read the third byte (0xE2)
if (!Decoder.CanReadByte())
return false;
byte thirdByte = Decoder.ReadByte();
if (thirdByte != 0xE2)
return false;
// Set the instruction type
instruction.Type = InstructionType.Fclex;
// FCLEX has no operands
instruction.StructuredOperands = [];
return true;
}
}