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2024-11-14 12:04:05 +03:00
using System.Buffers.Binary;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
using TextureDecoder;
var folder = "C:\\Projects\\CSharp\\ParkanPlayground\\ParkanPlayground\\bin\\Debug\\net8.0\\ui.lib";
var files = Directory.EnumerateFiles(folder);
List<TextureFile> textureFiles = [];
foreach (var file in files)
{
try
{
var fs = new FileStream(file, FileMode.Open);
var textureFile = TextureFile.ReadFromStream(fs, file);
textureFiles.Add(textureFile);
Console.WriteLine($"Successfully read: {file}");
}
catch
{
Console.WriteLine($"Failed read: {file}");
}
}
foreach (var textureFile in textureFiles)
{
await textureFile.WriteToFolder("unpacked");
Console.WriteLine($"Unpacked {Path.GetFileName(textureFile.FileName)} into folder");
}