0
mirror of https://github.com/sampletext32/ParkanPlayground.git synced 2025-05-19 03:41:18 +03:00

66 lines
2.1 KiB
C#
Raw Normal View History

2025-04-13 18:22:44 +03:00
namespace X86Disassembler.X86.Handlers.Sub;
/// <summary>
/// Handler for SUB r/m8, r8 instruction (0x28)
/// </summary>
public class SubRm8R8Handler : InstructionHandler
{
/// <summary>
/// Initializes a new instance of the SubRm8R8Handler class
/// </summary>
/// <param name="codeBuffer">The buffer containing the code to decode</param>
/// <param name="decoder">The instruction decoder that owns this handler</param>
/// <param name="length">The length of the buffer</param>
public SubRm8R8Handler(byte[] codeBuffer, InstructionDecoder decoder, int length)
: base(codeBuffer, decoder, length)
{
}
/// <summary>
/// Checks if this handler can decode the given opcode
/// </summary>
/// <param name="opcode">The opcode to check</param>
/// <returns>True if this handler can decode the opcode</returns>
public override bool CanHandle(byte opcode)
{
return opcode == 0x28;
}
/// <summary>
/// Decodes a SUB r/m8, r8 instruction
/// </summary>
/// <param name="opcode">The opcode of the instruction</param>
/// <param name="instruction">The instruction object to populate</param>
/// <returns>True if the instruction was successfully decoded</returns>
public override bool Decode(byte opcode, Instruction instruction)
{
// Set the mnemonic
instruction.Mnemonic = "sub";
int position = Decoder.GetPosition();
if (position >= Length)
{
return false;
}
// Read the ModR/M byte
2025-04-13 23:06:52 +03:00
var (mod, reg, rm, destOperand) = ModRMDecoder.ReadModRM();
2025-04-13 18:22:44 +03:00
// Get register name
string regName = ModRMDecoder.GetRegisterName(reg, 8);
// For mod == 3, both operands are registers
if (mod == 3)
{
string rmRegName = ModRMDecoder.GetRegisterName(rm, 8);
instruction.Operands = $"{rmRegName}, {regName}";
}
else // Memory operand
{
2025-04-13 23:06:52 +03:00
instruction.Operands = $"byte ptr {destOperand}, {regName}";
2025-04-13 18:22:44 +03:00
}
return true;
}
}