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namespace X86Disassembler.X86.Handlers.FloatingPoint;
/// <summary>
/// Handler for floating-point operations on float32 (D8 opcode)
/// </summary>
public class Float32OperationHandler : FloatingPointBaseHandler
{
// D8 opcode - operations on float32
private static readonly string[] Mnemonics =
[
"fadd",
"fmul",
"fcom",
"fcomp",
"fsub",
"fsubr",
"fdiv",
"fdivr"
];
/// <summary>
/// Initializes a new instance of the Float32OperationHandler class
/// </summary>
/// <param name="codeBuffer">The buffer containing the code to decode</param>
/// <param name="decoder">The instruction decoder that owns this handler</param>
/// <param name="length">The length of the buffer</param>
public Float32OperationHandler(byte[] codeBuffer, InstructionDecoder decoder, int length)
: base(codeBuffer, decoder, length)
{
}
/// <summary>
/// Checks if this handler can decode the given opcode
/// </summary>
/// <param name="opcode">The opcode to check</param>
/// <returns>True if this handler can decode the opcode</returns>
public override bool CanHandle(byte opcode)
{
return opcode == 0xD8;
}
/// <summary>
/// Decodes a floating-point instruction for float32 operations
/// </summary>
/// <param name="opcode">The opcode of the instruction</param>
/// <param name="instruction">The instruction object to populate</param>
/// <returns>True if the instruction was successfully decoded</returns>
public override bool Decode(byte opcode, Instruction instruction)
{
int position = Decoder.GetPosition();
if (position >= Length)
{
return false;
}
// Read the ModR/M byte
byte modRM = CodeBuffer[position++];
Decoder.SetPosition(position);
// Extract the fields from the ModR/M byte
byte mod = (byte) ((modRM & 0xC0) >> 6);
byte reg = (byte) ((modRM & 0x38) >> 3);
byte rm = (byte) (modRM & 0x07);
// Set the mnemonic based on the opcode and reg field
instruction.Mnemonic = Mnemonics[reg];
// For memory operands, set the operand
if (mod != 3) // Memory operand
{
string operand = ModRMDecoder.DecodeModRM(mod, rm, false);
instruction.Operands = operand;
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}
else // Register operand (ST(i))
{
// For register operands, we need to handle the stack registers
instruction.Operands = $"st(0), st({rm})";
}
return true;
}
}