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using X86Disassembler.X86.Operands;
namespace X86Disassembler.X86.Handlers.Or;
/// <summary>
/// Handler for OR r/m8, imm8 instruction (0x80 /1)
/// </summary>
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public class OrImmToRm8Handler : InstructionHandler
{
/// <summary>
/// Initializes a new instance of the OrImmToRm8Handler class
/// </summary>
/// <param name="decoder">The instruction decoder that owns this handler</param>
public OrImmToRm8Handler(InstructionDecoder decoder)
: base(decoder)
{
}
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/// <summary>
/// Checks if this handler can decode the given opcode
/// </summary>
/// <param name="opcode">The opcode to check</param>
/// <returns>True if this handler can decode the opcode</returns>
public override bool CanHandle(byte opcode)
{
if (opcode != 0x80)
return false;
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// Check if the reg field of the ModR/M byte is 1 (OR)
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if (!Decoder.CanReadByte())
return false;
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byte modRM = Decoder.PeakByte();
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byte reg = (byte) ((modRM & 0x38) >> 3);
return reg == 1; // 1 = OR
}
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/// <summary>
/// Decodes an OR r/m8, imm8 instruction
/// </summary>
/// <param name="opcode">The opcode of the instruction</param>
/// <param name="instruction">The instruction object to populate</param>
/// <returns>True if the instruction was successfully decoded</returns>
public override bool Decode(byte opcode, Instruction instruction)
{
// Set the instruction type
instruction.Type = InstructionType.Or;
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if (!Decoder.CanReadByte())
{
return false;
}
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// Read the ModR/M byte
// For OR r/m8, imm8 (0x80 /1):
// - The r/m field with mod specifies the destination operand (register or memory)
// - The immediate value is the source operand
var (mod, reg, rm, destinationOperand) = ModRMDecoder.ReadModRM();
// Adjust the operand size to 8-bit
destinationOperand.Size = 8;
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// Read the immediate value
if (!Decoder.CanReadByte())
{
return false;
}
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// Read the immediate value
byte imm8 = Decoder.ReadByte();
// Create the source immediate operand
var sourceOperand = OperandFactory.CreateImmediateOperand(imm8, 8);
// Set the structured operands
instruction.StructuredOperands =
[
destinationOperand,
sourceOperand
];
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return true;
}
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}