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namespace X86Disassembler.X86.Handlers.FloatingPoint.LoadStore;
using X86Disassembler.X86.Operands;
/// <summary>
/// Handler for FSTP float64 instruction (DD /3)
/// </summary>
public class FstpFloat64Handler : InstructionHandler
{
/// <summary>
/// Initializes a new instance of the FstpFloat64Handler class
/// </summary>
/// <param name="decoder">The instruction decoder that owns this handler</param>
public FstpFloat64Handler(InstructionDecoder decoder)
: base(decoder)
{
}
/// <summary>
/// Checks if this handler can decode the given opcode
/// </summary>
/// <param name="opcode">The opcode to check</param>
/// <returns>True if this handler can decode the opcode</returns>
public override bool CanHandle(byte opcode)
{
// FSTP is DD /3
if (opcode != 0xDD) return false;
if (!Decoder.CanReadByte())
{
return false;
}
// Check if the ModR/M byte has reg field = 3
byte modRm = Decoder.PeakByte();
byte reg = (byte)((modRm >> 3) & 0x7);
return reg == 3;
}
/// <summary>
/// Decodes a FSTP float64 instruction
/// </summary>
/// <param name="opcode">The opcode of the instruction</param>
/// <param name="instruction">The instruction object to populate</param>
/// <returns>True if the instruction was successfully decoded</returns>
public override bool Decode(byte opcode, Instruction instruction)
{
if (!Decoder.CanReadByte())
{
return false;
}
// Read the ModR/M byte using the specialized FPU method
var (mod, reg, fpuRm, rawOperand) = ModRMDecoder.ReadModRMFpu();
// Set the instruction type
instruction.Type = InstructionType.Fstp;
// Handle based on addressing mode
if (mod != 3) // Memory operand
{
// Set the structured operands - the operand already has the correct size from ReadModRM
instruction.StructuredOperands =
[
rawOperand
];
}
else // Register operand (ST(i))
{
// For register operands with mod=3, this is FSTP ST(i)
var stiOperand = OperandFactory.CreateFPURegisterOperand(fpuRm); // ST(i)
// Set the structured operands
instruction.StructuredOperands =
[
stiOperand
];
}
return true;
}
}