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using System.Text;
namespace X86Disassembler.X86;
/// <summary>
/// Core x86 instruction disassembler
/// </summary>
public class Disassembler
{
// Buffer containing the code to disassemble
private readonly byte[] _codeBuffer;
// Base address for the code (RVA)
private readonly ulong _baseAddress;
// Current position in the code buffer
private int _position;
// Instruction decoder
private readonly InstructionDecoder _decoder;
/// <summary>
/// Initializes a new instance of the Disassembler class
/// </summary>
/// <param name="codeBuffer">The buffer containing the code to disassemble</param>
/// <param name="baseAddress">The base address (RVA) of the code</param>
public Disassembler(byte[] codeBuffer, ulong baseAddress)
{
_codeBuffer = codeBuffer;
_baseAddress = baseAddress;
_position = 0;
_decoder = new InstructionDecoder(codeBuffer);
}
/// <summary>
/// Disassembles the next instruction in the code buffer
/// </summary>
/// <returns>The disassembled instruction, or null if the end of the buffer is reached</returns>
public Instruction? DisassembleNext()
{
if (_position >= _codeBuffer.Length)
{
return null; // End of buffer reached
}
// Create a new instruction
Instruction instruction = new Instruction
{
Address = _baseAddress + (uint)_position
};
// Decode the instruction
int bytesRead = _decoder.DecodeAt(_position, instruction);
if (bytesRead == 0)
{
return null; // Failed to decode instruction
}
// Update position
_position += bytesRead;
return instruction;
}
/// <summary>
/// Disassembles all instructions in the code buffer
/// </summary>
/// <returns>A list of disassembled instructions</returns>
public List<Instruction> DisassembleAll()
{
List<Instruction> instructions = new List<Instruction>();
// Reset position
_position = 0;
// Disassemble all instructions
Instruction? instruction;
while ((instruction = DisassembleNext()) != null)
{
instructions.Add(instruction);
}
return instructions;
}
}