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ParkanPlayground/X86Disassembler/X86/Handlers/InstructionHandlerFactory.cs

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using X86Disassembler.X86.Handlers.Adc;
using X86Disassembler.X86.Handlers.Add;
using X86Disassembler.X86.Handlers.And;
using X86Disassembler.X86.Handlers.ArithmeticUnary;
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using X86Disassembler.X86.Handlers.Call;
using X86Disassembler.X86.Handlers.Cmp;
using X86Disassembler.X86.Handlers.Dec;
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using X86Disassembler.X86.Handlers.FloatingPoint;
using X86Disassembler.X86.Handlers.Inc;
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using X86Disassembler.X86.Handlers.Jump;
using X86Disassembler.X86.Handlers.Lea;
using X86Disassembler.X86.Handlers.Mov;
using X86Disassembler.X86.Handlers.Nop;
using X86Disassembler.X86.Handlers.Or;
using X86Disassembler.X86.Handlers.Pop;
using X86Disassembler.X86.Handlers.Push;
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using X86Disassembler.X86.Handlers.Ret;
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using X86Disassembler.X86.Handlers.Sbb;
using X86Disassembler.X86.Handlers.String;
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using X86Disassembler.X86.Handlers.Sub;
using X86Disassembler.X86.Handlers.Test;
using X86Disassembler.X86.Handlers.Xchg;
using X86Disassembler.X86.Handlers.Xor;
namespace X86Disassembler.X86.Handlers;
/// <summary>
/// Factory for creating instruction handlers
/// </summary>
public class InstructionHandlerFactory
{
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private readonly List<IInstructionHandler> _handlers = [];
private readonly byte[] _codeBuffer;
private readonly InstructionDecoder _decoder;
private readonly int _length;
/// <summary>
/// Initializes a new instance of the InstructionHandlerFactory class
/// </summary>
/// <param name="codeBuffer">The buffer containing the code to decode</param>
/// <param name="decoder">The instruction decoder that owns this factory</param>
/// <param name="length">The length of the buffer</param>
public InstructionHandlerFactory(byte[] codeBuffer, InstructionDecoder decoder, int length)
{
_codeBuffer = codeBuffer;
_decoder = decoder;
_length = length;
RegisterAllHandlers();
}
/// <summary>
/// Registers all handlers
/// </summary>
private void RegisterAllHandlers()
{
// Register specific instruction handlers
_handlers.Add(new Int3Handler(_codeBuffer, _decoder, _length));
// Register handlers in order of priority (most specific first)
RegisterArithmeticImmediateHandlers(); // Group 1 instructions (including 0x83)
RegisterAddHandlers();
RegisterAndHandlers();
RegisterArithmeticUnaryHandlers();
RegisterCmpHandlers();
RegisterXorHandlers();
RegisterOrHandlers();
RegisterTestHandlers();
RegisterDataTransferHandlers();
RegisterJumpHandlers();
RegisterCallHandlers();
RegisterReturnHandlers();
RegisterDecHandlers();
RegisterIncHandlers(); // INC/DEC handlers after Group 1 handlers
RegisterPushHandlers();
RegisterPopHandlers();
RegisterLeaHandlers();
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RegisterFloatingPointHandlers();
RegisterStringHandlers();
RegisterMovHandlers();
RegisterSubHandlers(); // Register SUB handlers
RegisterNopHandlers(); // Register NOP handlers
}
/// <summary>
/// Registers all ArithmeticUnary instruction handlers
/// </summary>
private void RegisterArithmeticUnaryHandlers()
{
// NOT handler
_handlers.Add(new NotRm32Handler(_codeBuffer, _decoder, _length));
// NEG handler
_handlers.Add(new NegRm32Handler(_codeBuffer, _decoder, _length));
// MUL handler
_handlers.Add(new MulRm32Handler(_codeBuffer, _decoder, _length));
// IMUL handler
_handlers.Add(new ImulRm32Handler(_codeBuffer, _decoder, _length));
// DIV handler
_handlers.Add(new DivRm32Handler(_codeBuffer, _decoder, _length));
// IDIV handler
_handlers.Add(new IdivRm32Handler(_codeBuffer, _decoder, _length));
}
/// <summary>
/// Registers all ArithmeticImmediate instruction handlers
/// </summary>
private void RegisterArithmeticImmediateHandlers()
{
// ADC handlers
_handlers.Add(new AdcImmToRm32Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new AdcImmToRm32SignExtendedHandler(_codeBuffer, _decoder, _length));
// SBB handlers
_handlers.Add(new SbbImmFromRm32Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new SbbImmFromRm32SignExtendedHandler(_codeBuffer, _decoder, _length));
// SUB handlers
_handlers.Add(new SubImmFromRm32Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new SubImmFromRm32SignExtendedHandler(_codeBuffer, _decoder, _length));
}
/// <summary>
/// Registers all Return instruction handlers
/// </summary>
private void RegisterReturnHandlers()
{
// Add Return handlers
_handlers.Add(new RetHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new RetImmHandler(_codeBuffer, _decoder, _length));
}
/// <summary>
/// Registers all Call instruction handlers
/// </summary>
private void RegisterCallHandlers()
{
// Add Call handlers
_handlers.Add(new CallRel32Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new CallRm32Handler(_codeBuffer, _decoder, _length));
}
/// <summary>
/// Registers all Jump instruction handlers
/// </summary>
private void RegisterJumpHandlers()
{
// JMP handlers
_handlers.Add(new JmpRel32Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new JmpRel8Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new JgeRel8Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new ConditionalJumpHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new TwoByteConditionalJumpHandler(_codeBuffer, _decoder, _length));
}
/// <summary>
/// Registers all Test instruction handlers
/// </summary>
private void RegisterTestHandlers()
{
// TEST handlers
_handlers.Add(new TestImmWithRm32Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new TestImmWithRm8Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new TestRegMem8Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new TestRegMemHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new TestAlImmHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new TestEaxImmHandler(_codeBuffer, _decoder, _length));
}
/// <summary>
/// Registers all Xor instruction handlers
/// </summary>
private void RegisterXorHandlers()
{
// Add Xor handlers
_handlers.Add(new XorAlImmHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new XorEaxImmHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new XorMemRegHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new XorRegMemHandler(_codeBuffer, _decoder, _length));
// Add XOR immediate handlers
_handlers.Add(new Xor.XorImmWithRm32Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new Xor.XorImmWithRm32SignExtendedHandler(_codeBuffer, _decoder, _length));
}
/// <summary>
/// Registers all Or instruction handlers
/// </summary>
private void RegisterOrHandlers()
{
// Add OR handlers
_handlers.Add(new OrImmToRm8Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new OrImmToRm32Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new OrImmToRm32SignExtendedHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new OrR8Rm8Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new OrRm8R8Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new OrR32Rm32Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new OrAlImmHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new OrEaxImmHandler(_codeBuffer, _decoder, _length));
}
/// <summary>
/// Registers all Lea instruction handlers
/// </summary>
private void RegisterLeaHandlers()
{
// Add Lea handlers
_handlers.Add(new LeaR32MHandler(_codeBuffer, _decoder, _length));
}
/// <summary>
/// Registers all Cmp instruction handlers
/// </summary>
private void RegisterCmpHandlers()
{
// Add Cmp handlers
_handlers.Add(new CmpR32Rm32Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new CmpRm32R32Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new CmpImmWithRm8Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new CmpAlImmHandler(_codeBuffer, _decoder, _length));
// Add CMP immediate handlers from ArithmeticImmediate namespace
_handlers.Add(new CmpImmWithRm32Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new CmpImmWithRm32SignExtendedHandler(_codeBuffer, _decoder, _length));
}
/// <summary>
/// Registers all Dec instruction handlers
/// </summary>
private void RegisterDecHandlers()
{
// Add Dec handlers
_handlers.Add(new DecRegHandler(_codeBuffer, _decoder, _length));
}
/// <summary>
/// Registers all Inc instruction handlers
/// </summary>
private void RegisterIncHandlers()
{
// Add Inc handlers
_handlers.Add(new IncRegHandler(_codeBuffer, _decoder, _length));
}
/// <summary>
/// Registers all Add instruction handlers
/// </summary>
private void RegisterAddHandlers()
{
// Add ADD handlers
_handlers.Add(new AddR32Rm32Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new AddRm32R32Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new AddEaxImmHandler(_codeBuffer, _decoder, _length));
// Add ADD immediate handlers from ArithmeticImmediate namespace
_handlers.Add(new AddImmToRm8Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new AddImmToRm32Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new AddImmToRm32SignExtendedHandler(_codeBuffer, _decoder, _length));
}
/// <summary>
/// Registers all Data Transfer instruction handlers
/// </summary>
private void RegisterDataTransferHandlers()
{
// Add MOV handlers
_handlers.Add(new MovRegMemHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new MovMemRegHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new MovRegImm32Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new MovRegImm8Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new MovEaxMoffsHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new MovMoffsEaxHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new MovRm32Imm32Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new MovRm8Imm8Handler(_codeBuffer, _decoder, _length));
// Add PUSH handlers
_handlers.Add(new PushRegHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new PushImm32Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new PushImm8Handler(_codeBuffer, _decoder, _length));
// Add POP handlers
_handlers.Add(new PopRegHandler(_codeBuffer, _decoder, _length));
// Add XCHG handlers
_handlers.Add(new XchgEaxRegHandler(_codeBuffer, _decoder, _length));
}
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/// <summary>
/// Registers all Floating Point instruction handlers
/// </summary>
private void RegisterFloatingPointHandlers()
{
// Add Floating Point handlers
_handlers.Add(new FnstswHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new Float32OperationHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new LoadStoreControlHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new Int32OperationHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new LoadStoreInt32Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new Float64OperationHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new LoadStoreFloat64Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new Int16OperationHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new LoadStoreInt16Handler(_codeBuffer, _decoder, _length));
}
/// <summary>
/// Registers all String instruction handlers
/// </summary>
private void RegisterStringHandlers()
{
// Add String instruction handler that handles both regular and REP/REPNE prefixed string instructions
_handlers.Add(new StringInstructionHandler(_codeBuffer, _decoder, _length));
}
/// <summary>
/// Registers all MOV instruction handlers
/// </summary>
private void RegisterMovHandlers()
{
// Add MOV handlers
_handlers.Add(new MovRegMemHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new MovMemRegHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new MovRegImm32Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new MovRegImm8Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new MovEaxMoffsHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new MovMoffsEaxHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new MovRm32Imm32Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new MovRm8Imm8Handler(_codeBuffer, _decoder, _length));
}
/// <summary>
/// Registers all PUSH instruction handlers
/// </summary>
private void RegisterPushHandlers()
{
// Add PUSH handlers
_handlers.Add(new PushRegHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new PushImm32Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new PushImm8Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new PushRm32Handler(_codeBuffer, _decoder, _length)); // Add handler for PUSH r/m32 (FF /6)
}
/// <summary>
/// Registers all POP instruction handlers
/// </summary>
private void RegisterPopHandlers()
{
// Add POP handlers
_handlers.Add(new PopRegHandler(_codeBuffer, _decoder, _length));
}
/// <summary>
/// Registers all And instruction handlers
/// </summary>
private void RegisterAndHandlers()
{
// Add AND handlers
_handlers.Add(new AndImmToRm8Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new AndImmToRm32Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new AndImmToRm32SignExtendedHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new AndR8Rm8Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new AndRm8R8Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new AndR32Rm32Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new AndMemRegHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new AndAlImmHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new AndEaxImmHandler(_codeBuffer, _decoder, _length));
}
/// <summary>
/// Registers all SUB instruction handlers
/// </summary>
private void RegisterSubHandlers()
{
// Register SUB handlers
// 32-bit handlers
_handlers.Add(new SubRm32R32Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new SubR32Rm32Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new SubImmFromRm32Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new SubImmFromRm32SignExtendedHandler(_codeBuffer, _decoder, _length));
// 16-bit handlers
_handlers.Add(new SubRm16R16Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new SubR16Rm16Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new SubAxImm16Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new SubImmFromRm16Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new SubImmFromRm16SignExtendedHandler(_codeBuffer, _decoder, _length));
// 8-bit handlers
_handlers.Add(new SubRm8R8Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new SubR8Rm8Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new SubAlImm8Handler(_codeBuffer, _decoder, _length));
_handlers.Add(new SubImmFromRm8Handler(_codeBuffer, _decoder, _length));
}
/// <summary>
/// Registers all NOP instruction handlers
/// </summary>
private void RegisterNopHandlers()
{
// Register NOP handlers
_handlers.Add(new NopHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new TwoByteNopHandler(_codeBuffer, _decoder, _length));
_handlers.Add(new MultiByteNopHandler(_codeBuffer, _decoder, _length));
}
/// <summary>
/// Gets the handler that can decode the given opcode
/// </summary>
/// <param name="opcode">The opcode to decode</param>
/// <returns>The handler that can decode the opcode, or null if no handler can decode it</returns>
public IInstructionHandler? GetHandler(byte opcode)
{
// For all other opcodes, use the normal handler selection logic
return _handlers.FirstOrDefault(h => h.CanHandle(opcode));
}
}