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ParkanPlayground/X86Disassembler/X86/Handlers/Sbb/SbbImmFromRm32SignExtendedHandler.cs

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namespace X86Disassembler.X86.Handlers.Sbb;
/// <summary>
/// Handler for SBB r/m32, imm8 (sign-extended) instruction (0x83 /3)
/// </summary>
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public class SbbImmFromRm32SignExtendedHandler : InstructionHandler
{
/// <summary>
/// Initializes a new instance of the SbbImmFromRm32SignExtendedHandler class
/// </summary>
/// <param name="codeBuffer">The buffer containing the code to decode</param>
/// <param name="decoder">The instruction decoder that owns this handler</param>
/// <param name="length">The length of the buffer</param>
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public SbbImmFromRm32SignExtendedHandler(byte[] codeBuffer, InstructionDecoder decoder, int length)
: base(codeBuffer, decoder, length)
{
}
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/// <summary>
/// Checks if this handler can decode the given opcode
/// </summary>
/// <param name="opcode">The opcode to check</param>
/// <returns>True if this handler can decode the opcode</returns>
public override bool CanHandle(byte opcode)
{
if (opcode != 0x83)
return false;
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// Check if the reg field of the ModR/M byte is 3 (SBB)
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if (!Decoder.CanReadByte())
return false;
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byte modRM = CodeBuffer[Decoder.GetPosition()];
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byte reg = (byte) ((modRM & 0x38) >> 3);
return reg == 3; // 3 = SBB
}
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/// <summary>
/// Decodes a SBB r/m32, imm8 (sign-extended) instruction
/// </summary>
/// <param name="opcode">The opcode of the instruction</param>
/// <param name="instruction">The instruction object to populate</param>
/// <returns>True if the instruction was successfully decoded</returns>
public override bool Decode(byte opcode, Instruction instruction)
{
// Set the mnemonic
instruction.Mnemonic = "sbb";
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if (!Decoder.CanReadByte())
{
return false;
}
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// Read the ModR/M byte
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var (mod, reg, rm, destOperand) = ModRMDecoder.ReadModRM();
// Read the immediate value (sign-extended from 8 to 32 bits)
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if (!Decoder.CanReadByte())
{
return false;
}
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// Sign-extend to 32 bits
int imm32 = (sbyte) Decoder.ReadByte();
// Set the operands
instruction.Operands = $"{destOperand}, 0x{imm32:X8}";
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return true;
}
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}