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64 lines
1.8 KiB
C#
64 lines
1.8 KiB
C#
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namespace X86Disassembler.X86.Handlers.FloatingPoint.Control;
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using X86Disassembler.X86.Operands;
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/// <summary>
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/// Handler for FCLEX instruction (DB E2)
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/// </summary>
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public class FclexHandler : InstructionHandler
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{
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/// <summary>
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/// Initializes a new instance of the FclexHandler class
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/// </summary>
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/// <param name="decoder">The instruction decoder that owns this handler</param>
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public FclexHandler(InstructionDecoder decoder)
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: base(decoder)
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{
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}
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/// <summary>
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/// Checks if this handler can decode the given opcode
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/// </summary>
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/// <param name="opcode">The opcode to check</param>
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/// <returns>True if this handler can decode the opcode</returns>
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public override bool CanHandle(byte opcode)
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{
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// FCLEX is DB E2
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if (opcode != 0xDB) return false;
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if (!Decoder.CanReadByte())
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{
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return false;
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}
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// Check if the next byte is E2
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byte nextByte = Decoder.PeakByte();
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return nextByte == 0xE2;
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}
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/// <summary>
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/// Decodes a FCLEX instruction
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/// </summary>
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/// <param name="opcode">The opcode of the instruction</param>
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/// <param name="instruction">The instruction object to populate</param>
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/// <returns>True if the instruction was successfully decoded</returns>
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public override bool Decode(byte opcode, Instruction instruction)
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{
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if (!Decoder.CanReadByte())
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{
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return false;
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}
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// Read the second byte of the opcode
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byte secondByte = Decoder.ReadByte();
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// Set the instruction type
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instruction.Type = InstructionType.Fclex;
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// FCLEX has no operands
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instruction.StructuredOperands = [];
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return true;
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}
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}
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