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88 lines
2.8 KiB
C#
88 lines
2.8 KiB
C#
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namespace X86Disassembler.X86.Handlers.FloatingPoint.LoadStore;
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using X86Disassembler.X86.Operands;
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/// <summary>
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/// Handler for FSTP ST(i) instruction (DD D8-DF)
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/// </summary>
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public class FstpRegisterHandler : InstructionHandler
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{
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/// <summary>
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/// Initializes a new instance of the FstpRegisterHandler class
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/// </summary>
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/// <param name="decoder">The instruction decoder that owns this handler</param>
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public FstpRegisterHandler(InstructionDecoder decoder)
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: base(decoder)
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{
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}
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/// <summary>
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/// Checks if this handler can decode the given opcode
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/// </summary>
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/// <param name="opcode">The opcode to check</param>
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/// <returns>True if this handler can decode the opcode</returns>
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public override bool CanHandle(byte opcode)
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{
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// FSTP ST(i) is DD D8-DF
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if (opcode != 0xDD) return false;
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if (!Decoder.CanReadByte())
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{
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return false;
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}
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// Check if the ModR/M byte has reg field = 3 and mod = 3
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byte modRm = Decoder.PeakByte();
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byte reg = (byte)((modRm >> 3) & 0x7);
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byte mod = (byte)((modRm >> 6) & 0x3);
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// Only handle register operands (mod = 3) with reg = 3
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return reg == 3 && mod == 3;
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}
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/// <summary>
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/// Decodes a FSTP ST(i) instruction
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/// </summary>
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/// <param name="opcode">The opcode of the instruction</param>
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/// <param name="instruction">The instruction object to populate</param>
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/// <returns>True if the instruction was successfully decoded</returns>
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public override bool Decode(byte opcode, Instruction instruction)
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{
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if (!Decoder.CanReadByte())
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{
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return false;
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}
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// Read the ModR/M byte
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var (mod, reg, rm, _) = ModRMDecoder.ReadModRM();
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// Set the instruction type
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instruction.Type = InstructionType.Fstp;
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// Map rm field to FPU register index
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FpuRegisterIndex stIndex = rm switch
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{
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RegisterIndex.A => FpuRegisterIndex.ST0,
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RegisterIndex.C => FpuRegisterIndex.ST1,
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RegisterIndex.D => FpuRegisterIndex.ST2,
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RegisterIndex.B => FpuRegisterIndex.ST3,
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RegisterIndex.Sp => FpuRegisterIndex.ST4,
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RegisterIndex.Bp => FpuRegisterIndex.ST5,
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RegisterIndex.Si => FpuRegisterIndex.ST6,
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RegisterIndex.Di => FpuRegisterIndex.ST7,
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_ => FpuRegisterIndex.ST0 // Default case, should not happen
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};
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// Create the FPU register operand
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var fpuRegisterOperand = OperandFactory.CreateFPURegisterOperand(stIndex);
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// Set the structured operands
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instruction.StructuredOperands =
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[
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fpuRegisterOperand
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];
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return true;
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}
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}
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