2024-11-14 12:04:05 +03:00
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using System.Buffers.Binary;
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using System.Text;
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using SixLabors.ImageSharp;
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using SixLabors.ImageSharp.PixelFormats;
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namespace TextureDecoder;
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/// <summary>
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/// Заголовок TEXM файла (может быть .0 файл)
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/// </summary>
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/// <param name="TexmAscii">Строка TEXM</param>
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/// <param name="Width">Ширина или высота (не имеет значения, т.к. текстуры всегда квадратные)</param>
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/// <param name="Height">Ширина или высота (не имеет значения, т.к. текстуры всегда квадратные)</param>
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/// <param name="MipmapCount">Кол-во мипмапов (уменьшенные копии текстуры)</param>
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/// <param name="Stride">Сколько БИТ занимает 1 пиксель</param>
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/// <param name="Magic1">Неизвестно</param>
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/// <param name="Magic2">Неизвестно</param>
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/// <param name="Format">Формат пикселя(4444, 8888, 888)</param>
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public record TexmHeader(
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string TexmAscii,
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int Width,
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int Height,
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int MipmapCount,
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int Stride,
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int Magic1,
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int Magic2,
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int Format
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);
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/// <summary>
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/// В конце файла есть секция Page, она содержит информацию об атласе самого большого мипмапа
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/// </summary>
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/// <param name="Page">Заголовок секции</param>
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/// <param name="Count">Кол-во элементов</param>
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/// <param name="Items">Элементы</param>
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public record PageHeader(string Page, int Count, List<PageItem> Items);
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public record PageItem(short X, short Width, short Y, short Height);
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public class TextureFile
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{
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/// <summary>
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/// Исходное имя файла текстуры TEXM
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/// </summary>
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public string FileName { get; set; }
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/// <summary>
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/// Заголовок файла, всегда 32 байта
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/// </summary>
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public TexmHeader Header { get; set; }
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/// <summary>
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/// Если в одной текстуре есть несколько MipMap уровней, тут будет несколько отдельных текстур
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/// </summary>
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public List<byte[]> MipmapBytes { get; set; }
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/// <summary>
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/// Если текстура - это атлас, то здесь будет информация о координатах в атласе
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/// </summary>
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public PageHeader? Pages { get; set; }
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/// <summary>
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/// В некоторых случаях, текстура может быть закодирована как lookup таблица на 1024 байта (256 цветов),
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/// тогда сначала идёт 1024 байта lookup таблицы, а далее сами мипмапы, по 1 байту (каждый байт - индекс в lookup таблице)
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/// </summary>
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public bool IsIndexed { get; set; }
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/// <summary>
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/// Lookup таблица цветов (каждый цвет закодирован как 4 байта (ARGB))
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/// </summary>
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public byte[] LookupColors { get; set; }
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private TextureFile()
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{
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}
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public static TextureFile ReadFromStream(Stream stream, string file)
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{
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Span<byte> headerBytes = stackalloc byte[32];
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stream.ReadExactly(headerBytes);
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var texmHeader = headerBytes[0..4];
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var widthBytes = headerBytes[4..8];
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var heightBytes = headerBytes[8..12];
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var mipmapCountBytes = headerBytes[12..16];
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var strideBytes = headerBytes[16..20];
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var magic1Bytes = headerBytes[20..24];
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var magic2Bytes = headerBytes[24..28];
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var formatBytes = headerBytes[28..32];
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var texmAscii = Encoding.ASCII.GetString(texmHeader);
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var width = BinaryPrimitives.ReadInt32LittleEndian(widthBytes);
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var height = BinaryPrimitives.ReadInt32LittleEndian(heightBytes);
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var mipmapCount = BinaryPrimitives.ReadInt32LittleEndian(mipmapCountBytes);
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var stride = BinaryPrimitives.ReadInt32LittleEndian(strideBytes);
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var magic1 = BinaryPrimitives.ReadInt32LittleEndian(magic1Bytes);
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var magic2 = BinaryPrimitives.ReadInt32LittleEndian(magic2Bytes);
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var format = BinaryPrimitives.ReadInt32LittleEndian(formatBytes);
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var textureFile = new TextureFile()
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{
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FileName = file
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};
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var header = new TexmHeader(
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texmAscii,
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width,
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height,
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mipmapCount,
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stride,
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magic1,
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magic2,
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format
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);
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textureFile.Header = header;
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if (format == 0)
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{
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// если формат 0, то текстура использует lookup таблицу в первых 1024 байтах (256 разных цветов в формате ARGB 888)
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var lookupColors = new byte[1024];
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stream.ReadExactly(lookupColors, 0, lookupColors.Length);
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textureFile.LookupColors = lookupColors;
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var mipmapBytesList = ReadMipmapsAsIndexes(
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stream,
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mipmapCount,
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width,
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height
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);
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textureFile.MipmapBytes = mipmapBytesList;
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textureFile.IsIndexed = true;
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}
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else
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{
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var mipmapBytesList = ReadMipmaps(
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stream,
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format.AsStride(),
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mipmapCount,
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width,
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height
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);
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textureFile.MipmapBytes = mipmapBytesList;
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}
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if (stream.Position < stream.Length)
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{
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// has PAGE data
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var pageHeader = ReadPage(stream);
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textureFile.Pages = pageHeader;
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}
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return textureFile;
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}
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private static PageHeader ReadPage(Stream stream)
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{
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Span<byte> pageBytes = stackalloc byte[4];
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stream.ReadExactly(pageBytes);
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var pageHeaderAscii = Encoding.ASCII.GetString(pageBytes);
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stream.ReadExactly(pageBytes);
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var pageCount = BinaryPrimitives.ReadInt32LittleEndian(pageBytes);
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List<PageItem> pageItems = [];
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Span<byte> itemBytes = stackalloc byte[2];
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for (int i = 0; i < pageCount; i++)
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{
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stream.ReadExactly(itemBytes);
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var x = BinaryPrimitives.ReadInt16LittleEndian(itemBytes);
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stream.ReadExactly(itemBytes);
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var pageWidth = BinaryPrimitives.ReadInt16LittleEndian(itemBytes);
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stream.ReadExactly(itemBytes);
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var y = BinaryPrimitives.ReadInt16LittleEndian(itemBytes);
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stream.ReadExactly(itemBytes);
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var pageHeight = BinaryPrimitives.ReadInt16LittleEndian(itemBytes);
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pageItems.Add(
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new PageItem(
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x,
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pageWidth,
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y,
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pageHeight
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)
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);
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}
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var pageHeader = new PageHeader(pageHeaderAscii, pageCount, pageItems);
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return pageHeader;
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}
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private static List<byte[]> ReadMipmaps(Stream stream, int stride, int mipmapCount, int topWidth, int topHeight)
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{
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if (stride == 0)
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{
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stride = 16;
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}
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List<int> mipmapByteLengths = [];
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for (int i = 0; i < mipmapCount; i++)
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{
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var mipWidth = topWidth / (int) Math.Pow(2, i);
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var mipHeight = topHeight / (int) Math.Pow(2, i);
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var imageByteLength = mipWidth * mipHeight * (stride / 8);
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mipmapByteLengths.Add(imageByteLength);
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}
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List<byte[]> mipmapBytesList = [];
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foreach (var mipmapByteLength in mipmapByteLengths)
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{
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var mipmapBuffer = new byte[mipmapByteLength];
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stream.ReadExactly(mipmapBuffer, 0, mipmapByteLength);
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mipmapBytesList.Add(mipmapBuffer);
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}
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return mipmapBytesList;
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}
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private static List<byte[]> ReadMipmapsAsIndexes(Stream stream, int mipmapCount, int topWidth, int topHeight)
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{
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List<int> mipmapByteLengths = [];
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for (int i = 0; i < mipmapCount; i++)
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{
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var mipWidth = topWidth / (int) Math.Pow(2, i);
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var mipHeight = topHeight / (int) Math.Pow(2, i);
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var imageByteLength = mipWidth * mipHeight;
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mipmapByteLengths.Add(imageByteLength);
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}
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List<byte[]> mipmapBytesList = [];
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foreach (var mipmapByteLength in mipmapByteLengths)
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{
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var mipmapBuffer = new byte[mipmapByteLength];
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stream.ReadExactly(mipmapBuffer, 0, mipmapByteLength);
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mipmapBytesList.Add(mipmapBuffer);
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}
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return mipmapBytesList;
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}
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public async Task WriteToFolder(string folder)
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{
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if (Directory.Exists(folder))
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{
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Directory.CreateDirectory(folder);
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}
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var outputDir = Path.Combine(folder, Path.GetFileName(FileName));
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Directory.CreateDirectory(outputDir);
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if (IsIndexed)
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{
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for (var i = 0; i < Header.MipmapCount; i++)
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{
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var mipWidth = Header.Width / (int) Math.Pow(2, i);
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var mipHeight = Header.Height / (int) Math.Pow(2, i);
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var reinterpretedPixels = ReinterpretIndexedMipmap(MipmapBytes[i], LookupColors);
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var image = Image.LoadPixelData<Rgba32>(reinterpretedPixels, mipWidth, mipHeight);
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image.SaveAsPng(Path.Combine(outputDir, Path.GetFileName(FileName)) + $"_{mipWidth}x{mipHeight}_indexed.png");
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}
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return;
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}
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for (var i = 0; i < Header.MipmapCount; i++)
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{
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var mipWidth = Header.Width / (int) Math.Pow(2, i);
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var mipHeight = Header.Height / (int) Math.Pow(2, i);
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var reinterpretedPixels = ReinterpretMipmapBytesAsRgba32(
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MipmapBytes[i],
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mipWidth,
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mipHeight,
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Header.Format
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);
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var image = Image.LoadPixelData<Rgba32>(reinterpretedPixels, mipWidth, mipHeight);
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2024-11-14 21:53:59 +03:00
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image.SaveAsPng(Path.Combine(outputDir, Path.GetFileName(FileName)) + $"_{Header.Format}_{mipWidth}x{mipHeight}.png");
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2024-11-14 12:04:05 +03:00
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}
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}
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private byte[] ReinterpretIndexedMipmap(byte[] bytes, byte[] lookupColors)
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{
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var span = bytes.AsSpan();
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var result = new byte[bytes.Length * 4];
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for (var i = 0; i < span.Length; i++)
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{
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var index = span[i];
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var a = lookupColors[index * 4 + 0];
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var r = lookupColors[index * 4 + 1];
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var g = lookupColors[index * 4 + 2];
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var b = lookupColors[index * 4 + 3];
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result[i * 4 + 0] = r;
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result[i * 4 + 1] = g;
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result[i * 4 + 2] = b;
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result[i * 4 + 3] = a;
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}
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return result;
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}
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private byte[] ReinterpretMipmapBytesAsRgba32(byte[] bytes, int mipWidth, int mipHeight, int format)
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{
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var result = format switch
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{
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8888 => ReinterpretAs8888(bytes, mipWidth, mipHeight),
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888 => ReinterpretAs888(bytes, mipWidth, mipHeight),
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4444 => ReinterpretAs4444(bytes, mipWidth, mipHeight),
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565 => ReinterpretAs565(bytes, mipWidth, mipHeight),
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_ => throw new InvalidOperationException($"Invalid format {format}")
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};
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return result;
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}
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private byte[] ReinterpretAs565(byte[] bytes, int mipWidth, int mipHeight)
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{
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var span = bytes.AsSpan();
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var result = new byte[bytes.Length * 2];
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for (var i = 0; i < span.Length; i += 2)
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{
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var rawPixel = span.Slice(i, 2);
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2024-11-15 14:54:10 +03:00
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var r = (byte)(((rawPixel[0] >> 3) & 0b11111) / 32 * 255);
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var g = (byte)(((rawPixel[0] & 0b111) << 3) | ((rawPixel[1] >> 5) & 0b111) / 64 * 255);
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var b = (byte)((rawPixel[1] & 0b11111) / 32 * 255);
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2024-11-14 12:04:05 +03:00
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result[i / 2 * 4 + 0] = r;
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result[i / 2 * 4 + 1] = g;
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result[i / 2 * 4 + 2] = b;
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result[i / 2 * 4 + 3] = 255;
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}
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return result;
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}
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private byte[] ReinterpretAs4444(byte[] bytes, int mipWidth, int mipHeight)
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{
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var span = bytes.AsSpan();
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var result = new byte[bytes.Length * 2];
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for (var i = 0; i < span.Length; i += 2)
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{
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var rawPixel = span.Slice(i, 2);
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var a = (byte)((float)((rawPixel[0] >> 4) & 0b1111) / 15 * 255);
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var r = (byte)((float)((rawPixel[0] >> 0) & 0b1111) / 15 * 255);
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var g = (byte)((float)((rawPixel[1] >> 4) & 0b1111) / 15 * 255);
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var b = (byte)((float)((rawPixel[1] >> 0) & 0b1111) / 15 * 255);
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result[i / 2 * 4 + 0] = r;
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result[i / 2 * 4 + 1] = g;
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result[i / 2 * 4 + 2] = b;
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result[i / 2 * 4 + 3] = a;
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}
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return result;
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}
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private byte[] ReinterpretAs888(byte[] bytes, int mipWidth, int mipHeight)
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{
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var span = bytes.AsSpan();
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var result = new byte[bytes.Length * 2];
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for (var i = 0; i < span.Length; i += 4)
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{
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var rawPixel = span.Slice(i, 4);
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var x = rawPixel[0];
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var y = rawPixel[1];
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var z = rawPixel[2];
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var w = rawPixel[3];
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result[i + 0] = y;
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result[i + 1] = z;
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result[i + 2] = w;
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result[i + 3] = 255;
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}
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return result;
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}
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private byte[] ReinterpretAs8888(byte[] bytes, int mipWidth, int mipHeight)
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{
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var span = bytes.AsSpan();
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var result = new byte[bytes.Length];
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for (var i = 0; i < span.Length; i += 4)
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{
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var rawPixel = span.Slice(i, 4);
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var a = rawPixel[0];
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var r = rawPixel[1];
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var g = rawPixel[2];
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var b = rawPixel[3];
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result[i + 0] = r;
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result[i + 1] = g;
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result[i + 2] = b;
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result[i + 3] = a;
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}
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return result;
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}
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}
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