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76 lines
2.4 KiB
C#
76 lines
2.4 KiB
C#
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namespace X86Disassembler.X86.Handlers.Group3;
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/// <summary>
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/// Handler for NEG r/m32 instruction (0xF7 /3)
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/// </summary>
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public class NegRm32Handler : Group3BaseHandler
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{
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/// <summary>
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/// Initializes a new instance of the NegRm32Handler class
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/// </summary>
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/// <param name="codeBuffer">The buffer containing the code to decode</param>
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/// <param name="decoder">The instruction decoder that owns this handler</param>
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/// <param name="length">The length of the buffer</param>
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public NegRm32Handler(byte[] codeBuffer, InstructionDecoder decoder, int length)
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: base(codeBuffer, decoder, length)
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{
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}
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/// <summary>
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/// Checks if this handler can decode the given opcode
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/// </summary>
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/// <param name="opcode">The opcode to check</param>
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/// <returns>True if this handler can decode the opcode</returns>
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public override bool CanHandle(byte opcode)
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{
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if (opcode != 0xF7)
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return false;
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// Check if the reg field of the ModR/M byte is 3 (NEG)
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int position = Decoder.GetPosition();
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if (position >= Length)
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return false;
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byte modRM = CodeBuffer[position];
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byte reg = (byte)((modRM & 0x38) >> 3);
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return reg == 3; // 3 = NEG
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}
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/// <summary>
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/// Decodes a NEG r/m32 instruction
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/// </summary>
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/// <param name="opcode">The opcode of the instruction</param>
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/// <param name="instruction">The instruction object to populate</param>
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/// <returns>True if the instruction was successfully decoded</returns>
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public override bool Decode(byte opcode, Instruction instruction)
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{
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// Set the mnemonic
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instruction.Mnemonic = "neg";
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int position = Decoder.GetPosition();
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if (position >= Length)
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{
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return false;
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}
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// Read the ModR/M byte
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byte modRM = CodeBuffer[position++];
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Decoder.SetPosition(position);
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// Extract the fields from the ModR/M byte
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byte mod = (byte)((modRM & 0xC0) >> 6);
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byte reg = (byte)((modRM & 0x38) >> 3); // Should be 3 for NEG
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byte rm = (byte)(modRM & 0x07);
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// Decode the operand
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string operand = _modRMDecoder.DecodeModRM(mod, rm, false);
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// Set the operands
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instruction.Operands = operand;
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return true;
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}
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}
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