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namespace X86Disassembler.X86.Handlers.FloatingPoint;
/// <summary>
/// Handler for floating-point operations on float32 (D8 opcode)
/// </summary>
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public class Float32OperationHandler : InstructionHandler
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{
// D8 opcode - operations on float32
private static readonly string[] Mnemonics =
[
"fadd",
"fmul",
"fcom",
"fcomp",
"fsub",
"fsubr",
"fdiv",
"fdivr"
];
/// <summary>
/// Initializes a new instance of the Float32OperationHandler class
/// </summary>
/// <param name="codeBuffer">The buffer containing the code to decode</param>
/// <param name="decoder">The instruction decoder that owns this handler</param>
/// <param name="length">The length of the buffer</param>
public Float32OperationHandler(byte[] codeBuffer, InstructionDecoder decoder, int length)
: base(codeBuffer, decoder, length)
{
}
/// <summary>
/// Checks if this handler can decode the given opcode
/// </summary>
/// <param name="opcode">The opcode to check</param>
/// <returns>True if this handler can decode the opcode</returns>
public override bool CanHandle(byte opcode)
{
return opcode == 0xD8;
}
/// <summary>
/// Decodes a floating-point instruction for float32 operations
/// </summary>
/// <param name="opcode">The opcode of the instruction</param>
/// <param name="instruction">The instruction object to populate</param>
/// <returns>True if the instruction was successfully decoded</returns>
public override bool Decode(byte opcode, Instruction instruction)
{
int position = Decoder.GetPosition();
if (position >= Length)
{
return false;
}
// Read the ModR/M byte
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var (mod, reg, rm, destOperand) = ModRMDecoder.ReadModRM();
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// Set the mnemonic based on the opcode and reg field
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instruction.Mnemonic = Mnemonics[(int)reg];
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// For memory operands, set the operand
if (mod != 3) // Memory operand
{
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instruction.Operands = destOperand;
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}
else // Register operand (ST(i))
{
// For register operands, we need to handle the stack registers
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instruction.Operands = $"st(0), st({(int)rm})";
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}
return true;
}
}