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Simplified jump instruction handlers by using consistent decoder methods and improving code organization
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@ -46,30 +46,18 @@ public class ConditionalJumpHandler : InstructionHandler
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int index = opcode - 0x70;
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instruction.Mnemonic = Mnemonics[index];
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// Get the current position in the code buffer
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int position = Decoder.GetPosition();
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if (position >= Length)
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// Check if we can read the offset byte
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if (!Decoder.CanReadByte())
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{
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return false;
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}
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// Read the relative offset
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sbyte offset = (sbyte)CodeBuffer[position];
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// According to x86 architecture, the jump offset is relative to the instruction following the jump
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// For a conditional jump, the instruction is 2 bytes: opcode (1 byte) + offset (1 byte)
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// Calculate the target address:
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// 1. Start with the current position (where the offset byte is)
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// 2. Add 1 to account for the size of the offset byte itself
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// 3. Add the offset value
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// Read the offset and calculate target address
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int position = Decoder.GetPosition();
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sbyte offset = (sbyte)Decoder.ReadByte();
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int targetAddress = position + 1 + offset;
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// Move the decoder position past the offset byte
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Decoder.SetPosition(position + 1);
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// Set the operands to the calculated target address
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// Format the target address as a hexadecimal value
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instruction.Operands = $"0x{targetAddress:X8}";
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return true;
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