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Simplified jump instruction handlers by using consistent decoder methods and improving code organization
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@ -34,34 +34,26 @@ public class JgeRel8Handler : InstructionHandler
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/// <returns>True if the instruction was successfully decoded</returns>
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public override bool Decode(byte opcode, Instruction instruction)
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{
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// Save the original position for raw bytes calculation
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int startPosition = Decoder.GetPosition();
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// Set the mnemonic
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instruction.Mnemonic = "jge";
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if (startPosition >= Length)
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// Check if we can read the offset byte
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if (!Decoder.CanReadByte())
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{
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instruction.Operands = "??";
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instruction.RawBytes = new byte[] { opcode };
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return true;
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}
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// Read the relative offset
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sbyte offset = (sbyte)CodeBuffer[startPosition];
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Decoder.SetPosition(startPosition + 1);
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// Read the offset and calculate target address
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int position = Decoder.GetPosition();
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sbyte offset = (sbyte)Decoder.ReadByte();
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// Calculate the target address
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// The target is calculated from the address of the next instruction (EIP + 2)
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// EIP + 2 + offset
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uint targetAddress = (uint)(instruction.Address + offset + 2);
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// Calculate target address (instruction address + instruction length + offset)
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uint targetAddress = (uint)(instruction.Address + 2 + offset);
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// Set the operands
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// Format the target address
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instruction.Operands = $"0x{targetAddress:X8}";
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// Set the raw bytes
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instruction.RawBytes = new byte[] { opcode, (byte)offset };
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return true;
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}
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}
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