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Refactor instruction handlers to use single instruction per handler pattern
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45
X86Disassembler/X86/Handlers/RetHandler.cs
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45
X86Disassembler/X86/Handlers/RetHandler.cs
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namespace X86Disassembler.X86.Handlers;
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/// <summary>
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/// Handler for RET instruction (0xC3)
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/// </summary>
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public class RetHandler : InstructionHandler
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{
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/// <summary>
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/// Initializes a new instance of the RetHandler class
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/// </summary>
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/// <param name="codeBuffer">The buffer containing the code to decode</param>
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/// <param name="decoder">The instruction decoder that owns this handler</param>
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/// <param name="length">The length of the buffer</param>
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public RetHandler(byte[] codeBuffer, InstructionDecoder decoder, int length)
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: base(codeBuffer, decoder, length)
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{
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}
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/// <summary>
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/// Checks if this handler can decode the given opcode
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/// </summary>
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/// <param name="opcode">The opcode to check</param>
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/// <returns>True if this handler can decode the opcode</returns>
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public override bool CanHandle(byte opcode)
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{
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return opcode == 0xC3;
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}
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/// <summary>
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/// Decodes a RET instruction
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/// </summary>
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/// <param name="opcode">The opcode of the instruction</param>
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/// <param name="instruction">The instruction object to populate</param>
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/// <returns>True if the instruction was successfully decoded</returns>
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public override bool Decode(byte opcode, Instruction instruction)
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{
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// Set the mnemonic
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instruction.Mnemonic = "ret";
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// No operands for RET
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instruction.Operands = string.Empty;
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return true;
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}
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}
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