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https://github.com/sampletext32/ParkanPlayground.git
synced 2025-06-21 08:28:37 +03:00
Fixed floating point instruction handling. Removed redundant FNSTSW AX check from FloatingPointHandler and added dedicated test for FnstswHandler.
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@ -114,8 +114,8 @@ public class FloatingPointHandler : InstructionHandler
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/// </summary>
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private static void InitializeTwoByteInstructions()
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{
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// DF E0 - FNSTSW AX (Store FPU status word to AX without checking for pending unmasked floating-point exceptions)
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TwoByteInstructions.Add(0xDFE0, "fnstsw");
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// We no longer need to handle FNSTSW AX (DF E0) here since we have a dedicated FnstswHandler
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// that is registered before this handler in the InstructionHandlerFactory
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// Add other two-byte instructions as needed
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}
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@ -166,14 +166,8 @@ public class FloatingPointHandler : InstructionHandler
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if (TwoByteInstructions.TryGetValue(twoByteOpcode, out string? mnemonic) && mnemonic != null)
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{
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instruction.Mnemonic = mnemonic;
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// Special handling for specific instructions
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if (twoByteOpcode == 0xDFE0) // FNSTSW AX
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{
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instruction.Operands = "ax";
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Decoder.SetPosition(position + 1); // Skip the second byte
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return true;
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}
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Decoder.SetPosition(position + 1); // Skip the second byte
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return true;
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}
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}
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