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Fixed FnstswHandler test by registering the handler in InstructionHandlerFactory
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52
X86Disassembler/X86/Handlers/Push/PushImm8Handler.cs
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52
X86Disassembler/X86/Handlers/Push/PushImm8Handler.cs
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namespace X86Disassembler.X86.Handlers.Push;
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/// <summary>
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/// Handler for PUSH imm8 instruction (0x6A)
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/// </summary>
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public class PushImm8Handler : InstructionHandler
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{
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/// <summary>
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/// Initializes a new instance of the PushImm8Handler class
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/// </summary>
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/// <param name="codeBuffer">The buffer containing the code to decode</param>
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/// <param name="decoder">The instruction decoder that owns this handler</param>
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/// <param name="length">The length of the buffer</param>
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public PushImm8Handler(byte[] codeBuffer, InstructionDecoder decoder, int length)
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: base(codeBuffer, decoder, length)
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{
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}
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/// <summary>
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/// Checks if this handler can decode the given opcode
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/// </summary>
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/// <param name="opcode">The opcode to check</param>
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/// <returns>True if this handler can decode the opcode</returns>
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public override bool CanHandle(byte opcode)
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{
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return opcode == 0x6A;
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}
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/// <summary>
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/// Decodes a PUSH imm8 instruction
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/// </summary>
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/// <param name="opcode">The opcode of the instruction</param>
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/// <param name="instruction">The instruction object to populate</param>
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/// <returns>True if the instruction was successfully decoded</returns>
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public override bool Decode(byte opcode, Instruction instruction)
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{
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// Set the mnemonic
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instruction.Mnemonic = "push";
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// Read the immediate value
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byte imm8 = Decoder.ReadByte();
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if (Decoder.GetPosition() > Length)
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{
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return false;
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}
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// Set the operands
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instruction.Operands = $"0x{imm8:X2}";
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return true;
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}
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}
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