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Standardize FPU instruction handler naming convention
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@ -1,9 +1,7 @@
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namespace X86Disassembler.X86.Handlers.FloatingPoint.Control;
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using X86Disassembler.X86.Operands;
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/// <summary>
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/// Handler for FNCLEX instruction (0xDB 0xE2) - Clears floating-point exception flags without checking for pending unmasked exceptions
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/// Handler for FCLEX instruction with WAIT prefix (0x9B 0xDB 0xE2) - Clears floating-point exception flags after checking for pending unmasked floating-point exceptions
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/// </summary>
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public class FclexHandler : InstructionHandler
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{
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@ -23,41 +21,51 @@ public class FclexHandler : InstructionHandler
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/// <returns>True if this handler can decode the opcode</returns>
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public override bool CanHandle(byte opcode)
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{
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// FCLEX is DB E2
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if (opcode != 0xDB) return false;
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// FCLEX with WAIT prefix starts with 0x9B
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if (opcode != 0x9B) return false;
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// Check if we can read the next two bytes
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if (!Decoder.CanReadByte())
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{
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return false;
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}
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// Check if the next byte is E2
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byte nextByte = Decoder.PeakByte();
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return nextByte == 0xE2;
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// Check if the next bytes are 0xDB 0xE2 (for FCLEX with WAIT)
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var (nextByte, thirdByte) = Decoder.PeakTwoBytes();
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// The sequence must be 9B DB E2 for FCLEX with WAIT
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return nextByte == 0xDB && thirdByte == 0xE2;
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}
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/// <summary>
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/// Decodes a FCLEX instruction
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/// Decodes a FCLEX instruction with WAIT prefix
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/// </summary>
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/// <param name="opcode">The opcode of the instruction</param>
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/// <param name="instruction">The instruction object to populate</param>
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/// <returns>True if the instruction was successfully decoded</returns>
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public override bool Decode(byte opcode, Instruction instruction)
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{
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// Skip the WAIT prefix (0x9B) - we already read it in CanHandle
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if (!Decoder.CanReadByte())
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{
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return false;
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}
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// Read the second byte of the opcode
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// Read the second byte (0xDB)
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byte secondByte = Decoder.ReadByte();
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if (secondByte != 0xDB)
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return false;
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// Read the third byte (0xE2)
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if (!Decoder.CanReadByte())
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return false;
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byte thirdByte = Decoder.ReadByte();
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if (thirdByte != 0xE2)
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return false;
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// Set the instruction type
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instruction.Type = InstructionType.Fnclex;
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instruction.Type = InstructionType.Fclex;
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// FCLEX has no operands
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instruction.StructuredOperands = [];
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return true;
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}
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}
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@ -1,71 +0,0 @@
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namespace X86Disassembler.X86.Handlers.FloatingPoint.Control;
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/// <summary>
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/// Handler for FCLEX instruction with WAIT prefix (0x9B 0xDB 0xE2) - Clears floating-point exception flags after checking for pending unmasked floating-point exceptions
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/// </summary>
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public class FclexWaitHandler : InstructionHandler
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{
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/// <summary>
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/// Initializes a new instance of the FclexWaitHandler class
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/// </summary>
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/// <param name="decoder">The instruction decoder that owns this handler</param>
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public FclexWaitHandler(InstructionDecoder decoder)
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: base(decoder)
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{
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}
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/// <summary>
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/// Checks if this handler can decode the given opcode
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/// </summary>
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/// <param name="opcode">The opcode to check</param>
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/// <returns>True if this handler can decode the opcode</returns>
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public override bool CanHandle(byte opcode)
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{
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// FCLEX with WAIT prefix starts with 0x9B
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if (opcode != 0x9B) return false;
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// Check if we can read the next two bytes
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if (!Decoder.CanReadByte())
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return false;
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// Check if the next bytes are 0xDB 0xE2 (for FCLEX with WAIT)
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var (nextByte, thirdByte) = Decoder.PeakTwoBytes();
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// The sequence must be 9B DB E2 for FCLEX with WAIT
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return nextByte == 0xDB && thirdByte == 0xE2;
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}
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/// <summary>
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/// Decodes a FCLEX instruction with WAIT prefix
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/// </summary>
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/// <param name="opcode">The opcode of the instruction</param>
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/// <param name="instruction">The instruction object to populate</param>
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/// <returns>True if the instruction was successfully decoded</returns>
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public override bool Decode(byte opcode, Instruction instruction)
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{
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// Skip the WAIT prefix (0x9B) - we already read it in CanHandle
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if (!Decoder.CanReadByte())
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return false;
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// Read the second byte (0xDB)
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byte secondByte = Decoder.ReadByte();
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if (secondByte != 0xDB)
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return false;
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// Read the third byte (0xE2)
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if (!Decoder.CanReadByte())
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return false;
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byte thirdByte = Decoder.ReadByte();
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if (thirdByte != 0xE2)
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return false;
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// Set the instruction type
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instruction.Type = InstructionType.Fclex;
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// FCLEX has no operands
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instruction.StructuredOperands = [];
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return true;
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}
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}
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@ -0,0 +1,63 @@
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namespace X86Disassembler.X86.Handlers.FloatingPoint.Control;
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using X86Disassembler.X86.Operands;
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/// <summary>
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/// Handler for FNCLEX instruction (0xDB 0xE2) - Clears floating-point exception flags without checking for pending unmasked exceptions
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/// </summary>
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public class FnclexHandler : InstructionHandler
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{
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/// <summary>
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/// Initializes a new instance of the FnclexHandler class
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/// </summary>
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/// <param name="decoder">The instruction decoder that owns this handler</param>
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public FnclexHandler(InstructionDecoder decoder)
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: base(decoder)
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{
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}
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/// <summary>
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/// Checks if this handler can decode the given opcode
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/// </summary>
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/// <param name="opcode">The opcode to check</param>
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/// <returns>True if this handler can decode the opcode</returns>
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public override bool CanHandle(byte opcode)
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{
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// FNCLEX is DB E2
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if (opcode != 0xDB) return false;
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if (!Decoder.CanReadByte())
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{
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return false;
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}
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// Check if the next byte is E2
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byte nextByte = Decoder.PeakByte();
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return nextByte == 0xE2;
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}
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/// <summary>
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/// Decodes a FNCLEX instruction
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/// </summary>
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/// <param name="opcode">The opcode of the instruction</param>
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/// <param name="instruction">The instruction object to populate</param>
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/// <returns>True if the instruction was successfully decoded</returns>
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public override bool Decode(byte opcode, Instruction instruction)
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{
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if (!Decoder.CanReadByte())
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{
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return false;
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}
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// Read the second byte of the opcode
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byte secondByte = Decoder.ReadByte();
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// Set the instruction type
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instruction.Type = InstructionType.Fnclex;
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// FCLEX has no operands
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instruction.StructuredOperands = [];
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return true;
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}
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}
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@ -435,8 +435,8 @@ public class InstructionHandlerFactory
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_handlers.Add(new FloatingPoint.Conditional.FcmovnuHandler(_decoder)); // FCMOVNU (DB D8-DF)
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// DB opcode handlers (control instructions)
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_handlers.Add(new FloatingPoint.Control.FclexHandler(_decoder)); // FNCLEX (DB E2)
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_handlers.Add(new FloatingPoint.Control.FclexWaitHandler(_decoder)); // FCLEX (9B DB E2)
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_handlers.Add(new FloatingPoint.Control.FnclexHandler(_decoder)); // FNCLEX (DB E2)
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_handlers.Add(new FloatingPoint.Control.FclexHandler(_decoder)); // FCLEX (9B DB E2)
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_handlers.Add(new FloatingPoint.Control.FninitHandler(_decoder)); // FNINIT (DB E3)
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_handlers.Add(new FloatingPoint.Control.FinitHandler(_decoder)); // FINIT (9B DB E3)
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