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Added comprehensive test coverage for arithmetic and logical instructions. Implemented AND instruction handlers and added tests for ADC, SBB, and arithmetic unary operations.
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66
X86Disassembler/X86/Handlers/And/AndMemRegHandler.cs
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66
X86Disassembler/X86/Handlers/And/AndMemRegHandler.cs
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namespace X86Disassembler.X86.Handlers.And;
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/// <summary>
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/// Handler for AND r/m32, r32 instruction (0x21)
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/// </summary>
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public class AndMemRegHandler : InstructionHandler
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{
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/// <summary>
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/// Initializes a new instance of the AndMemRegHandler class
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/// </summary>
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/// <param name="codeBuffer">The buffer containing the code to decode</param>
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/// <param name="decoder">The instruction decoder that owns this handler</param>
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/// <param name="length">The length of the buffer</param>
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public AndMemRegHandler(byte[] codeBuffer, InstructionDecoder decoder, int length)
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: base(codeBuffer, decoder, length)
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{
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}
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/// <summary>
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/// Checks if this handler can decode the given opcode
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/// </summary>
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/// <param name="opcode">The opcode to check</param>
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/// <returns>True if this handler can decode the opcode</returns>
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public override bool CanHandle(byte opcode)
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{
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return opcode == 0x21;
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}
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/// <summary>
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/// Decodes an AND r/m32, r32 instruction
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/// </summary>
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/// <param name="opcode">The opcode of the instruction</param>
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/// <param name="instruction">The instruction object to populate</param>
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/// <returns>True if the instruction was successfully decoded</returns>
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public override bool Decode(byte opcode, Instruction instruction)
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{
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// Set the mnemonic
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instruction.Mnemonic = "and";
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int position = Decoder.GetPosition();
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if (position >= Length)
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{
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return false;
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}
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// Read the ModR/M byte
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var (mod, reg, rm, memOperand) = ModRMDecoder.ReadModRM();
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// Get register name
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string regName = ModRMDecoder.GetRegisterName(reg, 32);
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// For mod == 3, both operands are registers
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if (mod == 3)
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{
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string rmRegName = ModRMDecoder.GetRegisterName(rm, 32);
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instruction.Operands = $"{rmRegName}, {regName}";
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}
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else // Memory operand
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{
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instruction.Operands = $"{memOperand}, {regName}";
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}
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return true;
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}
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}
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