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распаковка миссий - tma
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MissionDataUnpacker/MissionDataUnpacker.csproj
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MissionDataUnpacker/MissionDataUnpacker.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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</Project>
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219
MissionDataUnpacker/Program.cs
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MissionDataUnpacker/Program.cs
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using System.Buffers.Binary;
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using System.Text;
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// var missionFilePath = "C:\\Program Files (x86)\\Nikita\\Iron Strategy\\MISSIONS\\Autodemo.00\\data.tma";
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// var missionFilePath = "C:\\Program Files (x86)\\Nikita\\Iron Strategy\\MISSIONS\\Tutorial.01\\data.tma";
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var missionFilePath = "C:\\Program Files (x86)\\Nikita\\Iron Strategy\\MISSIONS\\CAMPAIGN\\CAMPAIGN.01\\Mission.03\\data.tma";
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// var missionFilePath = "C:\\Program Files (x86)\\Nikita\\Iron Strategy\\MISSIONS\\Single.01\\data.tma";
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var fs = new FileStream(missionFilePath, FileMode.Open);
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var arealData = LoadAreals(fs);
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var clans = LoadClans(fs);
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_ = 5;
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// LoadGameObjects(fs);
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ArealsFileData LoadAreals(FileStream fileStream)
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{
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var unusedHeader = fileStream.ReadInt32LittleEndian();
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var arealCount = fileStream.ReadInt32LittleEndian();
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// В демо миссии нет ареалов, ровно как и в первой миссии кампании
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// Span<byte> arealBuffer = stackalloc byte[12];
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List<ArealInfo> infos = [];
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for (var i = 0; i < arealCount; i++)
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{
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// игра читает 4 байта - видимо количество
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var unknown4Bytes = fileStream.ReadInt32LittleEndian();
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var count = fileStream.ReadInt32LittleEndian();
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List<Vector3> vectors = [];
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if (0 < count)
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{
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for (var i1 = 0; i1 < count; i1++)
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{
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// потом читает 12 байт разом (тут видимо какой-то вектор)
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var unknownFloat1 = fileStream.ReadFloatLittleEndian();
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var unknownFloat2 = fileStream.ReadFloatLittleEndian();
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var unknownFloat3 = fileStream.ReadFloatLittleEndian();
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vectors.Add(new Vector3(unknownFloat1, unknownFloat2, unknownFloat3));
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}
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}
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infos.Add(new ArealInfo(unknown4Bytes, count, vectors));
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}
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return new ArealsFileData(unusedHeader, arealCount, infos);
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}
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ClansFileData? LoadClans(FileStream fileStream)
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{
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var clanFeatureSet = fileStream.ReadInt32LittleEndian();
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if (clanFeatureSet is <= 0 or >= 7) return null;
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var treeInfoCount = fileStream.ReadInt32LittleEndian();
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List<ClanTreeInfo> infos = [];
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for (var i = 0; i < treeInfoCount; i++)
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{
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var clanTreeInfo = new ClanTreeInfo();
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clanTreeInfo.ClanName = fileStream.ReadLengthPrefixedString();
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clanTreeInfo.UnkInt1 = fileStream.ReadInt32LittleEndian();
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clanTreeInfo.X = fileStream.ReadFloatLittleEndian();
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clanTreeInfo.Y = fileStream.ReadFloatLittleEndian();
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clanTreeInfo.ClanType = fileStream.ReadInt32LittleEndian();
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if (1 < clanFeatureSet)
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{
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// MISSIONS\SCRIPTS\default
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// MISSIONS\SCRIPTS\tut1_pl
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// MISSIONS\SCRIPTS\tut1_en
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clanTreeInfo.UnkString2 = fileStream.ReadLengthPrefixedString();
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}
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if (2 < clanFeatureSet)
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{
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clanTreeInfo.UnknownClanPartCount = fileStream.ReadInt32LittleEndian();
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// тут игра читает число, затем 12 байт и ещё 2 числа
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List<UnknownClanTreeInfoPart> unknownClanTreeInfoParts = [];
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for (var i1 = 0; i1 < clanTreeInfo.UnknownClanPartCount; i1++)
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{
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unknownClanTreeInfoParts.Add(
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new UnknownClanTreeInfoPart(
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fileStream.ReadInt32LittleEndian(),
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new Vector3(
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fileStream.ReadFloatLittleEndian(),
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fileStream.ReadFloatLittleEndian(),
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fileStream.ReadFloatLittleEndian()
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),
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fileStream.ReadFloatLittleEndian(),
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fileStream.ReadFloatLittleEndian()
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)
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);
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}
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clanTreeInfo.UnknownParts = unknownClanTreeInfoParts;
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}
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if (3 < clanFeatureSet)
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{
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// MISSIONS\SCRIPTS\auto.trf
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// MISSIONS\SCRIPTS\data.trf
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// указатель на NRes файл с данными
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// может быть пустым, например у Ntrl в туториале
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clanTreeInfo.ResearchNResPath = fileStream.ReadLengthPrefixedString();
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}
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if (4 < clanFeatureSet)
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{
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clanTreeInfo.UnkInt3 = fileStream.ReadInt32LittleEndian();
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}
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if (5 < clanFeatureSet)
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{
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clanTreeInfo.AlliesMapCount = fileStream.ReadInt32LittleEndian();
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// тут какая-то мапа
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// в демо миссии тут
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// player -> 1
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// player2 -> 0
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// в туториале
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// Plr -> 1
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// Trgt -> 1
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// Enm -> 0
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// Ntrl -> 1
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Dictionary<string, int> map = [];
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for (var i1 = 0; i1 < clanTreeInfo.AlliesMapCount; i1++)
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{
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var keyIdString = fileStream.ReadLengthPrefixedString();
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// это число всегда либо 0 либо 1
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var unkNumber = fileStream.ReadInt32LittleEndian();
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map[keyIdString] = unkNumber;
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}
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clanTreeInfo.AlliesMap = map;
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}
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infos.Add(clanTreeInfo);
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}
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var clanInfo = new ClansFileData(clanFeatureSet, treeInfoCount, infos);
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return clanInfo;
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}
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public static class Extensions
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{
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public static int ReadInt32LittleEndian(this FileStream fs)
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{
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Span<byte> buf = stackalloc byte[4];
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fs.ReadExactly(buf);
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return BinaryPrimitives.ReadInt32LittleEndian(buf);
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}
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public static float ReadFloatLittleEndian(this FileStream fs)
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{
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Span<byte> buf = stackalloc byte[4];
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fs.ReadExactly(buf);
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return BinaryPrimitives.ReadSingleLittleEndian(buf);
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}
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public static string ReadLengthPrefixedString(this FileStream fs)
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{
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var len = fs.ReadInt32LittleEndian();
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var buffer = new byte[len];
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fs.ReadExactly(buffer, 0, len);
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return Encoding.ASCII.GetString(buffer, 0, len);
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}
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}
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public record ArealsFileData(int UnusedHeader, int ArealCount, List<ArealInfo> ArealInfos);
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public record ArealInfo(int Index, int CoordsCount, List<Vector3> Coords);
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public record Vector3(float X, float Y, float Z);
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// ----
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public record ClansFileData(int ClanFeatureSet, int TreeCount, List<ClanTreeInfo> TreeInfos);
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public class ClanTreeInfo
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{
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public string ClanName { get; set; }
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public int UnkInt1 { get; set; }
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public float X { get; set; }
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public float Y { get; set; }
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/// <summary>
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/// 1 - игрок, 2 AI, 3 - нейтральный
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/// </summary>
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public int ClanType { get; set; }
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public string UnkString2 { get; set; }
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public int UnknownClanPartCount { get; set; }
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public List<UnknownClanTreeInfoPart> UnknownParts { get; set; }
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public string ResearchNResPath { get; set; }
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public int UnkInt3 { get; set; }
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public int AlliesMapCount { get; set; }
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/// <summary>
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/// мапа союзников (ключ - имя клана, значение - число, всегда либо 0 либо 1)
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/// </summary>
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public Dictionary<string, int> AlliesMap { get; set; }
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}
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public record UnknownClanTreeInfoPart(int UnkInt1, Vector3 UnkVector, float UnkInt2, float UnkInt3);
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@ -14,6 +14,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MeshUnpacker", "MeshUnpacke
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TexmLib", "TexmLib\TexmLib.csproj", "{40097CB1-B4B8-4D3E-A874-7D46F5C81DB3}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MissionDataUnpacker", "MissionDataUnpacker\MissionDataUnpacker.csproj", "{7BF5C860-9194-4AF2-B5DA-216F98B03DBE}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@ -48,5 +50,9 @@ Global
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{40097CB1-B4B8-4D3E-A874-7D46F5C81DB3}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{40097CB1-B4B8-4D3E-A874-7D46F5C81DB3}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{40097CB1-B4B8-4D3E-A874-7D46F5C81DB3}.Release|Any CPU.Build.0 = Release|Any CPU
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{7BF5C860-9194-4AF2-B5DA-216F98B03DBE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{7BF5C860-9194-4AF2-B5DA-216F98B03DBE}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{7BF5C860-9194-4AF2-B5DA-216F98B03DBE}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{7BF5C860-9194-4AF2-B5DA-216F98B03DBE}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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EndGlobal
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