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https://github.com/sampletext32/ParkanPlayground.git
synced 2025-05-18 11:21:18 +03:00
fix color ordering in 4444
fix blur when x2 scale add TFNT texture open support
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@ -59,9 +59,28 @@ namespace NResUI.ImGuiUI
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}
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}
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if (ImGui.MenuItem("Open TFNT TEXM"))
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{
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var result = Dialog.FileOpen();
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if (result.IsOk)
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{
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var path = result.Path;
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using var fs = new FileStream(path, FileMode.Open);
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fs.Seek(4116, SeekOrigin.Begin);
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var parseResult = TexmParser.ReadFromStream(fs, path);
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_texmExplorerViewModel.SetParseResult(parseResult, path);
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Console.WriteLine("Read TEXM");
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}
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}
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if (_nResExplorerViewModel.HasFile)
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{
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if (ImGui.MenuItem("Экспортировать"))
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if (ImGui.MenuItem("Экспортировать NRes"))
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{
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var result = Dialog.FolderPicker();
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@ -68,6 +68,9 @@ namespace NResUI
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SetWrap(TextureCoordinate.S, TextureWrapMode.Repeat);
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SetWrap(TextureCoordinate.T, TextureWrapMode.Repeat);
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SetMinFilter(TextureMinFilter.Nearest);
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SetMagFilter(TextureMagFilter.Nearest);
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_gl.TexParameterI(GLEnum.Texture2D, TextureParameterName.TextureMaxLevel, MipmapLevels - 1);
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}
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@ -180,14 +180,14 @@ public class TexmFile
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{
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var rawPixel = span.Slice(i, 2);
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var r = (byte)(((rawPixel[0] >> 3) & 0b11111) / 32 * 255);
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var b = (byte)(((rawPixel[0] & 0b111) << 3) | ((rawPixel[1] >> 5) & 0b111) / 64 * 255);
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var g = (byte)((rawPixel[1] & 0b11111) / 32 * 255);
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var g = (byte)(((rawPixel[0] >> 3) & 0b11111) * 255 / 31);
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var b = (byte)((((rawPixel[0] & 0b111) << 3) | ((rawPixel[1] >> 5) & 0b111)) * 255 / 63);
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var r = (byte)((rawPixel[1] & 0b11111) * 255 / 31);
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result[i / 2 * 4 + 0] = r;
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result[i / 2 * 4 + 1] = g;
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result[i / 2 * 4 + 2] = b;
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result[i / 2 * 4 + 3] = 255;
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result[i / 2 * 4 + 3] = r;
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}
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return result;
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@ -202,10 +202,10 @@ public class TexmFile
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{
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var rawPixel = span.Slice(i, 2);
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var r = (byte)((float)((rawPixel[0] >> 4) & 0b1111) * 17);
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var g = (byte)((float)((rawPixel[0] >> 0) & 0b1111) * 17);
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var b = (byte)((float)((rawPixel[1] >> 4) & 0b1111) * 17);
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var a = (byte)((float)((rawPixel[1] >> 0) & 0b1111) * 17);
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var a = (byte)(((rawPixel[0] >> 4) & 0b1111) * 17);
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var b = (byte)(((rawPixel[0] >> 0) & 0b1111) * 17);
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var g = (byte)(((rawPixel[1] >> 4) & 0b1111) * 17);
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var r = (byte)(((rawPixel[1] >> 0) & 0b1111) * 17);
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result[i / 2 * 4 + 0] = r;
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result[i / 2 * 4 + 1] = g;
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