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mirror of https://github.com/sampletext32/ParkanPlayground.git synced 2025-06-20 08:18:36 +03:00

Refactored floating point instruction handlers for better organization and maintainability. Split generic handlers into specialized classes for DD and DF opcodes.

This commit is contained in:
bird_egop
2025-04-18 00:22:02 +03:00
parent ec56576116
commit d216c29315
62 changed files with 4985 additions and 376 deletions

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namespace X86Disassembler.X86.Handlers.FloatingPoint.Comparison;
using X86Disassembler.X86.Operands;
/// <summary>
/// Handler for FCOMPP instruction (DE D9)
/// </summary>
public class FcomppHandler : InstructionHandler
{
/// <summary>
/// Initializes a new instance of the FcomppHandler class
/// </summary>
/// <param name="decoder">The instruction decoder that owns this handler</param>
public FcomppHandler(InstructionDecoder decoder)
: base(decoder)
{
}
/// <summary>
/// Checks if this handler can decode the given opcode
/// </summary>
/// <param name="opcode">The opcode to check</param>
/// <returns>True if this handler can decode the opcode</returns>
public override bool CanHandle(byte opcode)
{
// FCOMPP is DE D9
if (opcode != 0xDE) return false;
if (!Decoder.CanReadByte())
{
return false;
}
// Check if the ModR/M byte is exactly D9 (reg = 3, rm = 1, mod = 3)
byte modRm = Decoder.PeakByte();
return modRm == 0xD9;
}
/// <summary>
/// Decodes a FCOMPP instruction
/// </summary>
/// <param name="opcode">The opcode of the instruction</param>
/// <param name="instruction">The instruction object to populate</param>
/// <returns>True if the instruction was successfully decoded</returns>
public override bool Decode(byte opcode, Instruction instruction)
{
if (!Decoder.CanReadByte())
{
return false;
}
// Read the ModR/M byte
var (mod, reg, rm, _) = ModRMDecoder.ReadModRM();
// Set the instruction type
instruction.Type = InstructionType.Fcompp;
// FCOMPP has no operands
instruction.StructuredOperands = [];
return true;
}
}