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Refactored floating point instruction handlers for better organization and maintainability. Split generic handlers into specialized classes for DD and DF opcodes.
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namespace X86Disassembler.X86.Handlers.FloatingPoint.Comparison;
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using X86Disassembler.X86.Operands;
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/// <summary>
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/// Handler for FICOMP int16 instruction (DE /3)
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/// </summary>
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public class FicompInt16Handler : InstructionHandler
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{
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/// <summary>
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/// Initializes a new instance of the FicompInt16Handler class
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/// </summary>
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/// <param name="decoder">The instruction decoder that owns this handler</param>
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public FicompInt16Handler(InstructionDecoder decoder)
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: base(decoder)
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{
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}
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/// <summary>
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/// Checks if this handler can decode the given opcode
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/// </summary>
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/// <param name="opcode">The opcode to check</param>
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/// <returns>True if this handler can decode the opcode</returns>
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public override bool CanHandle(byte opcode)
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{
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// FICOMP int16 is DE /3
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if (opcode != 0xDE) return false;
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if (!Decoder.CanReadByte())
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{
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return false;
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}
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// Check if the ModR/M byte has reg field = 3
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byte modRm = Decoder.PeakByte();
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byte reg = (byte)((modRm >> 3) & 0x7);
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byte mod = (byte)((modRm >> 6) & 0x3);
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// Only handle memory operands (mod != 3) with reg = 3
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return reg == 3 && mod != 3;
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}
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/// <summary>
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/// Decodes a FICOMP int16 instruction
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/// </summary>
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/// <param name="opcode">The opcode of the instruction</param>
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/// <param name="instruction">The instruction object to populate</param>
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/// <returns>True if the instruction was successfully decoded</returns>
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public override bool Decode(byte opcode, Instruction instruction)
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{
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if (!Decoder.CanReadByte())
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{
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return false;
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}
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// Read the ModR/M byte, specifying that we're dealing with 16-bit operands
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var (mod, reg, rm, memoryOperand) = ModRMDecoder.ReadModRM16();
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// Set the instruction type
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instruction.Type = InstructionType.Ficomp;
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// Set the structured operands
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instruction.StructuredOperands =
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[
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memoryOperand
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];
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return true;
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}
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}
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