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Refactored floating point instruction handlers for better organization and maintainability. Split generic handlers into specialized classes for DD and DF opcodes.
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namespace X86Disassembler.X86.Handlers.FloatingPoint.Control;
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using X86Disassembler.X86.Operands;
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/// <summary>
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/// Handler for FINIT instruction (DB E3)
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/// </summary>
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public class FinitHandler : InstructionHandler
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{
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/// <summary>
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/// Initializes a new instance of the FinitHandler class
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/// </summary>
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/// <param name="decoder">The instruction decoder that owns this handler</param>
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public FinitHandler(InstructionDecoder decoder)
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: base(decoder)
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{
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}
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/// <summary>
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/// Checks if this handler can decode the given opcode
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/// </summary>
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/// <param name="opcode">The opcode to check</param>
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/// <returns>True if this handler can decode the opcode</returns>
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public override bool CanHandle(byte opcode)
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{
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// FINIT is DB E3
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if (opcode != 0xDB) return false;
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if (!Decoder.CanReadByte())
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{
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return false;
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}
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// Check if the next byte is E3
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byte nextByte = Decoder.PeakByte();
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return nextByte == 0xE3;
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}
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/// <summary>
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/// Decodes a FINIT instruction
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/// </summary>
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/// <param name="opcode">The opcode of the instruction</param>
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/// <param name="instruction">The instruction object to populate</param>
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/// <returns>True if the instruction was successfully decoded</returns>
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public override bool Decode(byte opcode, Instruction instruction)
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{
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if (!Decoder.CanReadByte())
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{
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return false;
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}
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// Read the second byte of the opcode
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byte secondByte = Decoder.ReadByte();
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// Set the instruction type
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instruction.Type = InstructionType.Finit;
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// FINIT has no operands
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instruction.StructuredOperands = [];
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return true;
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}
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}
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