mirror of
https://github.com/sampletext32/ParkanPlayground.git
synced 2025-06-21 00:28:36 +03:00
Refactored floating point instruction handlers for better organization and maintainability. Split generic handlers into specialized classes for DD and DF opcodes.
This commit is contained in:
@ -0,0 +1,70 @@
|
||||
namespace X86Disassembler.X86.Handlers.FloatingPoint.LoadStore;
|
||||
|
||||
using X86Disassembler.X86.Operands;
|
||||
|
||||
/// <summary>
|
||||
/// Handler for FSTP instruction with DF opcode (DF D0-D8)
|
||||
/// </summary>
|
||||
public class FstpDfHandler : InstructionHandler
|
||||
{
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the FstpDfHandler class
|
||||
/// </summary>
|
||||
/// <param name="decoder">The instruction decoder that owns this handler</param>
|
||||
public FstpDfHandler(InstructionDecoder decoder)
|
||||
: base(decoder)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if this handler can decode the given opcode
|
||||
/// </summary>
|
||||
/// <param name="opcode">The opcode to check</param>
|
||||
/// <returns>True if this handler can decode the opcode</returns>
|
||||
public override bool CanHandle(byte opcode)
|
||||
{
|
||||
// FSTP with DF opcode is DF D0 or DF D8
|
||||
if (opcode != 0xDF) return false;
|
||||
|
||||
if (!Decoder.CanReadByte())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check if the ModR/M byte is D0 (reg = 2, rm = 0, mod = 3) or D8 (reg = 3, rm = 0, mod = 3)
|
||||
byte modRm = Decoder.PeakByte();
|
||||
return modRm == 0xD0 || modRm == 0xD8;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Decodes a FSTP instruction with DF opcode
|
||||
/// </summary>
|
||||
/// <param name="opcode">The opcode of the instruction</param>
|
||||
/// <param name="instruction">The instruction object to populate</param>
|
||||
/// <returns>True if the instruction was successfully decoded</returns>
|
||||
public override bool Decode(byte opcode, Instruction instruction)
|
||||
{
|
||||
if (!Decoder.CanReadByte())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Read the ModR/M byte
|
||||
var (mod, reg, rm, _) = ModRMDecoder.ReadModRM();
|
||||
|
||||
// Set the instruction type
|
||||
instruction.Type = InstructionType.Fstp;
|
||||
|
||||
// Create the FPU register operand
|
||||
// For both D0 and D8, the operand is ST1
|
||||
var fpuRegisterOperand = OperandFactory.CreateFPURegisterOperand(FpuRegisterIndex.ST1);
|
||||
|
||||
// Set the structured operands
|
||||
instruction.StructuredOperands =
|
||||
[
|
||||
fpuRegisterOperand
|
||||
];
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user