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mirror of https://github.com/sampletext32/ParkanPlayground.git synced 2025-06-18 15:49:47 +03:00

Implement SCR UI

This commit is contained in:
bird_egop
2025-02-26 04:27:16 +03:00
parent b47a9aff5d
commit d7eb23e9e0
17 changed files with 616 additions and 49 deletions

39
ScrLib/Extensions.cs Normal file
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using System.Buffers.Binary;
using System.Text;
namespace ScrLib;
public static class Extensions
{
public static int ReadInt32LittleEndian(this FileStream fs)
{
Span<byte> buf = stackalloc byte[4];
fs.ReadExactly(buf);
return BinaryPrimitives.ReadInt32LittleEndian(buf);
}
public static float ReadFloatLittleEndian(this FileStream fs)
{
Span<byte> buf = stackalloc byte[4];
fs.ReadExactly(buf);
return BinaryPrimitives.ReadSingleLittleEndian(buf);
}
public static string ReadLengthPrefixedString(this FileStream fs)
{
var len = fs.ReadInt32LittleEndian();
if (len == 0)
{
return "";
}
var buffer = new byte[len];
fs.ReadExactly(buffer, 0, len);
return Encoding.ASCII.GetString(buffer, 0, len);
}
}

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namespace ScrLib;
public record ScrParseResult(ScrFile? Scr, string? Error);

43
ScrLib/ScrFile.cs Normal file
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namespace ScrLib;
public class ScrFile
{
/// <summary>
/// тут всегда число 59 (0x3b) - это число известных игре скриптов
/// </summary>
public int Magic { get; set; }
public int EntryCount { get; set; }
public List<ScrEntry> Entries { get; set; }
}
public class ScrEntry
{
public string Title { get; set; }
public int Index { get; set; }
public int InnerCount { get; set; }
public List<ScrEntryInner> Inners { get; set; }
}
public class ScrEntryInner
{
/// <summary>
/// Номер скрипта в игре (это тех, которых 0x3b)
/// </summary>
public int ScriptIndex { get; set; }
public int UnkInner2 { get; set; }
public int UnkInner3 { get; set; }
public int UnkInner4 { get; set; }
public int UnkInner5 { get; set; }
public int ArgumentsCount { get; set; }
public List<int> Arguments { get; set; }
public int UnkInner7 { get; set; }
}

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ScrLib/ScrLib.csproj Normal file
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
</Project>

55
ScrLib/ScrParser.cs Normal file
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namespace ScrLib;
public class ScrParser
{
public static ScrFile ReadFile(string filePath)
{
var fs = new FileStream(filePath, FileMode.Open);
var scrFile = new ScrFile();
scrFile.Magic = fs.ReadInt32LittleEndian();
scrFile.EntryCount = fs.ReadInt32LittleEndian();
scrFile.Entries = [];
for (var i = 0; i < scrFile.EntryCount; i++)
{
var entry = new ScrEntry();
entry.Title = fs.ReadLengthPrefixedString();
// тут игра дополнительно вычитывает ещё 1 байт, видимо как \0 для char*
fs.ReadByte();
entry.Index = fs.ReadInt32LittleEndian();
entry.InnerCount = fs.ReadInt32LittleEndian();
entry.Inners = [];
for (var i1 = 0; i1 < entry.InnerCount; i1++)
{
var entryInner = new ScrEntryInner();
entryInner.ScriptIndex = fs.ReadInt32LittleEndian();
entryInner.UnkInner2 = fs.ReadInt32LittleEndian();
entryInner.UnkInner3 = fs.ReadInt32LittleEndian();
entryInner.UnkInner4 = fs.ReadInt32LittleEndian();
entryInner.UnkInner5 = fs.ReadInt32LittleEndian();
entryInner.ArgumentsCount = fs.ReadInt32LittleEndian();
entryInner.Arguments = [];
for (var i2 = 0; i2 < entryInner.ArgumentsCount; i2++)
{
entryInner.Arguments.Add(fs.ReadInt32LittleEndian());
}
entryInner.UnkInner7 = fs.ReadInt32LittleEndian();
entry.Inners.Add(entryInner);
}
scrFile.Entries.Add(entry);
}
return scrFile;
}
}