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Implement SCR UI
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55
ScrLib/ScrParser.cs
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55
ScrLib/ScrParser.cs
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namespace ScrLib;
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public class ScrParser
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{
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public static ScrFile ReadFile(string filePath)
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{
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var fs = new FileStream(filePath, FileMode.Open);
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var scrFile = new ScrFile();
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scrFile.Magic = fs.ReadInt32LittleEndian();
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scrFile.EntryCount = fs.ReadInt32LittleEndian();
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scrFile.Entries = [];
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for (var i = 0; i < scrFile.EntryCount; i++)
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{
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var entry = new ScrEntry();
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entry.Title = fs.ReadLengthPrefixedString();
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// тут игра дополнительно вычитывает ещё 1 байт, видимо как \0 для char*
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fs.ReadByte();
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entry.Index = fs.ReadInt32LittleEndian();
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entry.InnerCount = fs.ReadInt32LittleEndian();
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entry.Inners = [];
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for (var i1 = 0; i1 < entry.InnerCount; i1++)
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{
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var entryInner = new ScrEntryInner();
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entryInner.ScriptIndex = fs.ReadInt32LittleEndian();
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entryInner.UnkInner2 = fs.ReadInt32LittleEndian();
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entryInner.UnkInner3 = fs.ReadInt32LittleEndian();
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entryInner.UnkInner4 = fs.ReadInt32LittleEndian();
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entryInner.UnkInner5 = fs.ReadInt32LittleEndian();
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entryInner.ArgumentsCount = fs.ReadInt32LittleEndian();
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entryInner.Arguments = [];
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for (var i2 = 0; i2 < entryInner.ArgumentsCount; i2++)
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{
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entryInner.Arguments.Add(fs.ReadInt32LittleEndian());
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}
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entryInner.UnkInner7 = fs.ReadInt32LittleEndian();
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entry.Inners.Add(entryInner);
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}
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scrFile.Entries.Add(entry);
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}
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return scrFile;
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}
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}
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