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Refactored instruction decoder into smaller, more maintainable components using handler pattern
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48
X86Disassembler/X86/Handlers/InstructionHandler.cs
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48
X86Disassembler/X86/Handlers/InstructionHandler.cs
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namespace X86Disassembler.X86.Handlers;
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/// <summary>
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/// Base class for all instruction handlers
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/// </summary>
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public abstract class InstructionHandler
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{
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// Buffer containing the code to decode
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protected readonly byte[] CodeBuffer;
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// The instruction decoder that owns this handler
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protected readonly InstructionDecoder Decoder;
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// Length of the buffer
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protected readonly int Length;
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// ModRM decoder for handling addressing modes
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protected readonly ModRMDecoder ModRMDecoder;
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/// <summary>
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/// Initializes a new instance of the InstructionHandler class
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/// </summary>
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/// <param name="codeBuffer">The buffer containing the code to decode</param>
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/// <param name="decoder">The instruction decoder that owns this handler</param>
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/// <param name="length">The length of the buffer</param>
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protected InstructionHandler(byte[] codeBuffer, InstructionDecoder decoder, int length)
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{
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CodeBuffer = codeBuffer;
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Decoder = decoder;
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Length = length;
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ModRMDecoder = new ModRMDecoder(codeBuffer, decoder, length);
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}
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/// <summary>
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/// Checks if this handler can decode the given opcode
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/// </summary>
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/// <param name="opcode">The opcode to check</param>
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/// <returns>True if this handler can decode the opcode</returns>
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public abstract bool CanHandle(byte opcode);
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/// <summary>
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/// Decodes an instruction
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/// </summary>
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/// <param name="opcode">The opcode of the instruction</param>
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/// <param name="instruction">The instruction object to populate</param>
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/// <returns>True if the instruction was successfully decoded</returns>
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public abstract bool Decode(byte opcode, Instruction instruction);
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}
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