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Split FINIT/FNINIT handlers for proper instruction recognition
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@ -1,9 +1,7 @@
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namespace X86Disassembler.X86.Handlers.FloatingPoint.Control;
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namespace X86Disassembler.X86.Handlers.FloatingPoint.Control;
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using X86Disassembler.X86.Operands;
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/// <summary>
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/// <summary>
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/// Handler for FINIT instruction (DB E3)
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/// Handler for FINIT instruction with WAIT prefix (0x9B 0xDB 0xE3) - Initialize FPU after checking for pending unmasked floating-point exceptions
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/// </summary>
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/// </summary>
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public class FinitHandler : InstructionHandler
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public class FinitHandler : InstructionHandler
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{
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{
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@ -23,41 +21,51 @@ public class FinitHandler : InstructionHandler
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/// <returns>True if this handler can decode the opcode</returns>
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/// <returns>True if this handler can decode the opcode</returns>
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public override bool CanHandle(byte opcode)
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public override bool CanHandle(byte opcode)
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{
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{
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// FINIT is DB E3
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// FINIT with WAIT prefix starts with 0x9B
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if (opcode != 0xDB) return false;
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if (opcode != 0x9B) return false;
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// Check if we can read the next two bytes
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if (!Decoder.CanReadByte())
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if (!Decoder.CanReadByte())
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{
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return false;
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return false;
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}
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// Check if the next byte is E3
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// Check if the next bytes are 0xDB 0xE3 (for FINIT with WAIT)
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byte nextByte = Decoder.PeakByte();
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var (nextByte, thirdByte) = Decoder.PeakTwoBytes();
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return nextByte == 0xE3;
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// The sequence must be 9B DB E3 for FINIT with WAIT
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return nextByte == 0xDB && thirdByte == 0xE3;
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}
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}
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/// <summary>
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/// <summary>
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/// Decodes a FINIT instruction
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/// Decodes a FINIT instruction with WAIT prefix
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/// </summary>
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/// </summary>
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/// <param name="opcode">The opcode of the instruction</param>
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/// <param name="opcode">The opcode of the instruction</param>
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/// <param name="instruction">The instruction object to populate</param>
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/// <param name="instruction">The instruction object to populate</param>
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/// <returns>True if the instruction was successfully decoded</returns>
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/// <returns>True if the instruction was successfully decoded</returns>
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public override bool Decode(byte opcode, Instruction instruction)
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public override bool Decode(byte opcode, Instruction instruction)
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{
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{
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// Skip the WAIT prefix (0x9B) - we already read it in CanHandle
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if (!Decoder.CanReadByte())
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if (!Decoder.CanReadByte())
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{
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return false;
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return false;
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}
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// Read the second byte of the opcode
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// Read the second byte (0xDB)
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byte secondByte = Decoder.ReadByte();
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byte secondByte = Decoder.ReadByte();
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if (secondByte != 0xDB)
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return false;
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// Read the third byte (0xE3)
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if (!Decoder.CanReadByte())
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return false;
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byte thirdByte = Decoder.ReadByte();
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if (thirdByte != 0xE3)
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return false;
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// Set the instruction type
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// Set the instruction type
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instruction.Type = InstructionType.Finit;
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instruction.Type = InstructionType.Finit;
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// FINIT has no operands
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// FINIT has no operands
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instruction.StructuredOperands = [];
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instruction.StructuredOperands = [];
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return true;
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return true;
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}
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}
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}
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}
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@ -0,0 +1,63 @@
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namespace X86Disassembler.X86.Handlers.FloatingPoint.Control;
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using X86Disassembler.X86.Operands;
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/// <summary>
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/// Handler for FNINIT instruction (DB E3) - Initialize FPU without checking for pending unmasked exceptions
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/// </summary>
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public class FninitHandler : InstructionHandler
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{
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/// <summary>
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/// Initializes a new instance of the FninitHandler class
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/// </summary>
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/// <param name="decoder">The instruction decoder that owns this handler</param>
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public FninitHandler(InstructionDecoder decoder)
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: base(decoder)
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{
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}
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/// <summary>
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/// Checks if this handler can decode the given opcode
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/// </summary>
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/// <param name="opcode">The opcode to check</param>
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/// <returns>True if this handler can decode the opcode</returns>
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public override bool CanHandle(byte opcode)
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{
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// FNINIT is DB E3
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if (opcode != 0xDB) return false;
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if (!Decoder.CanReadByte())
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{
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return false;
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}
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// Check if the next byte is E3
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byte nextByte = Decoder.PeakByte();
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return nextByte == 0xE3;
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}
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/// <summary>
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/// Decodes a FNINIT instruction
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/// </summary>
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/// <param name="opcode">The opcode of the instruction</param>
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/// <param name="instruction">The instruction object to populate</param>
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/// <returns>True if the instruction was successfully decoded</returns>
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public override bool Decode(byte opcode, Instruction instruction)
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{
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if (!Decoder.CanReadByte())
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{
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return false;
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}
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// Read the second byte of the opcode
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byte secondByte = Decoder.ReadByte();
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// Set the instruction type
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instruction.Type = InstructionType.Fninit;
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// FINIT has no operands
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instruction.StructuredOperands = [];
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return true;
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}
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}
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@ -437,7 +437,8 @@ public class InstructionHandlerFactory
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// DB opcode handlers (control instructions)
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// DB opcode handlers (control instructions)
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_handlers.Add(new FloatingPoint.Control.FclexHandler(_decoder)); // FNCLEX (DB E2)
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_handlers.Add(new FloatingPoint.Control.FclexHandler(_decoder)); // FNCLEX (DB E2)
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_handlers.Add(new FloatingPoint.Control.FclexWaitHandler(_decoder)); // FCLEX (9B DB E2)
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_handlers.Add(new FloatingPoint.Control.FclexWaitHandler(_decoder)); // FCLEX (9B DB E2)
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_handlers.Add(new FloatingPoint.Control.FinitHandler(_decoder)); // FINIT (DB E3)
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_handlers.Add(new FloatingPoint.Control.FninitHandler(_decoder)); // FNINIT (DB E3)
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_handlers.Add(new FloatingPoint.Control.FinitHandler(_decoder)); // FINIT (9B DB E3)
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// DB opcode handlers (comparison instructions)
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// DB opcode handlers (comparison instructions)
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_handlers.Add(new FloatingPoint.Comparison.FucomiHandler(_decoder)); // FUCOMI (DB E8-EF)
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_handlers.Add(new FloatingPoint.Comparison.FucomiHandler(_decoder)); // FUCOMI (DB E8-EF)
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