using X86Disassembler.X86.Operands; namespace X86Disassembler.X86.Handlers.Cmp; /// /// Handler for CMP EAX, imm32 instruction (opcode 3D) /// public class CmpEaxImmHandler : InstructionHandler { /// /// Initializes a new instance of the CmpEaxImmHandler class /// /// The instruction decoder that owns this handler public CmpEaxImmHandler(InstructionDecoder decoder) : base(decoder) { } /// /// Checks if this handler can decode the given opcode /// /// The opcode to check /// True if this handler can decode the opcode public override bool CanHandle(byte opcode) { // CMP EAX, imm32 is encoded as 3D return opcode == 0x3D; } /// /// Decodes a CMP EAX, imm32 instruction /// /// The opcode of the instruction /// The instruction object to populate /// True if the instruction was successfully decoded public override bool Decode(byte opcode, Instruction instruction) { // Set the instruction type instruction.Type = InstructionType.Cmp; // Check if we have enough bytes for the immediate value if (!Decoder.CanReadUInt()) { return false; } // Read the immediate value uint imm32 = Decoder.ReadUInt32(); // Set the structured operands // CMP EAX, imm32 has two operands: EAX and the immediate value instruction.StructuredOperands = [ OperandFactory.CreateRegisterOperand(RegisterIndex.A), OperandFactory.CreateImmediateOperand(imm32) ]; return true; } }