using X86Disassembler.X86.Operands;
namespace X86Disassembler.X86.Handlers.Cmp;
///
/// Handler for CMP EAX, imm32 instruction (opcode 3D)
///
public class CmpEaxImmHandler : InstructionHandler
{
///
/// Initializes a new instance of the CmpEaxImmHandler class
///
/// The instruction decoder that owns this handler
public CmpEaxImmHandler(InstructionDecoder decoder)
: base(decoder)
{
}
///
/// Checks if this handler can decode the given opcode
///
/// The opcode to check
/// True if this handler can decode the opcode
public override bool CanHandle(byte opcode)
{
// CMP EAX, imm32 is encoded as 3D
return opcode == 0x3D;
}
///
/// Decodes a CMP EAX, imm32 instruction
///
/// The opcode of the instruction
/// The instruction object to populate
/// True if the instruction was successfully decoded
public override bool Decode(byte opcode, Instruction instruction)
{
// Set the instruction type
instruction.Type = InstructionType.Cmp;
// Check if we have enough bytes for the immediate value
if (!Decoder.CanReadUInt())
{
return false;
}
// Read the immediate value
uint imm32 = Decoder.ReadUInt32();
// Set the structured operands
// CMP EAX, imm32 has two operands: EAX and the immediate value
instruction.StructuredOperands =
[
OperandFactory.CreateRegisterOperand(RegisterIndex.A),
OperandFactory.CreateImmediateOperand(imm32)
];
return true;
}
}