namespace X86Disassembler.X86.Handlers.FloatingPoint.Control;
using X86Disassembler.X86.Operands;
///
/// Handler for FLDENV instruction (D9 /4)
///
public class FldenvHandler : InstructionHandler
{
///
/// Initializes a new instance of the FldenvHandler class
///
/// The instruction decoder that owns this handler
public FldenvHandler(InstructionDecoder decoder)
: base(decoder)
{
}
///
/// Checks if this handler can decode the given opcode
///
/// The opcode to check
/// True if this handler can decode the opcode
public override bool CanHandle(byte opcode)
{
// FLDENV is D9 /4
if (opcode != 0xD9) return false;
if (!Decoder.CanReadByte())
{
return false;
}
// Check if the ModR/M byte has reg field = 4
byte modRm = Decoder.PeakByte();
byte reg = (byte)((modRm >> 3) & 0x7);
byte mod = (byte)((modRm >> 6) & 0x3);
// Only handle memory operands (mod != 3)
return reg == 4 && mod != 3;
}
///
/// Decodes a FLDENV instruction
///
/// The opcode of the instruction
/// The instruction object to populate
/// True if the instruction was successfully decoded
public override bool Decode(byte opcode, Instruction instruction)
{
if (!Decoder.CanReadByte())
{
return false;
}
// Read the ModR/M byte
var (mod, reg, rm, rawOperand) = ModRMDecoder.ReadModRM();
// Set the instruction type
instruction.Type = InstructionType.Fldenv;
// Set the structured operands
instruction.StructuredOperands =
[
rawOperand
];
return true;
}
}