namespace X86Disassembler.X86.Handlers.FloatingPoint.Control; using X86Disassembler.X86.Operands; /// /// Handler for FNSAVE instruction (DD /6) /// public class FnsaveHandler : InstructionHandler { /// /// Initializes a new instance of the FnsaveHandler class /// /// The instruction decoder that owns this handler public FnsaveHandler(InstructionDecoder decoder) : base(decoder) { } /// /// Checks if this handler can decode the given opcode /// /// The opcode to check /// True if this handler can decode the opcode public override bool CanHandle(byte opcode) { // FNSAVE is DD /6 if (opcode != 0xDD) return false; if (!Decoder.CanReadByte()) { return false; } // Check if the ModR/M byte has reg field = 6 byte modRm = Decoder.PeakByte(); byte reg = (byte)((modRm >> 3) & 0x7); byte mod = (byte)((modRm >> 6) & 0x3); // Only handle memory operands (mod != 3) return reg == 6 && mod != 3; } /// /// Decodes a FNSAVE instruction /// /// The opcode of the instruction /// The instruction object to populate /// True if the instruction was successfully decoded public override bool Decode(byte opcode, Instruction instruction) { if (!Decoder.CanReadByte()) { return false; } // Read the ModR/M byte var (mod, reg, rm, rawOperand) = ModRMDecoder.ReadModRM(); // Set the instruction type instruction.Type = InstructionType.Fnsave; // Set the structured operands instruction.StructuredOperands = [ rawOperand ]; return true; } }