using X86Disassembler.X86.Operands; namespace X86Disassembler.X86.Handlers.FloatingPoint.Control; /// /// Handler for FSTSW AX instruction (0x9B 0xDF 0xE0) - Store FPU status word with wait prefix to AX register /// public class FstswHandler : InstructionHandler { /// /// Initializes a new instance of the FstswHandler class /// /// The instruction decoder that owns this handler public FstswHandler(InstructionDecoder decoder) : base(decoder) { } /// /// Checks if this handler can decode the given opcode /// /// The opcode to check /// True if this handler can decode the opcode public override bool CanHandle(byte opcode) { // FSTSW AX starts with the WAIT prefix (0x9B) if (opcode != 0x9B) return false; // Check if we can read the next two bytes if (!Decoder.CanReadByte()) return false; // Check if the next bytes are 0xDF 0xE0 (for FSTSW AX) var (nextByte, thirdByte) = Decoder.PeakTwoBytes(); // The sequence must be 9B DF E0 for FSTSW AX return nextByte == 0xDF && thirdByte == 0xE0; } /// /// Decodes an FSTSW AX instruction /// /// The opcode of the instruction /// The instruction object to populate /// True if the instruction was successfully decoded public override bool Decode(byte opcode, Instruction instruction) { // Skip the WAIT prefix (0x9B) - we already read it in CanHandle if (!Decoder.CanReadByte()) return false; // Read the second byte (0xDF) byte secondByte = Decoder.ReadByte(); if (secondByte != 0xDF) return false; // Read the third byte (0xE0) if (!Decoder.CanReadByte()) return false; byte thirdByte = Decoder.ReadByte(); if (thirdByte != 0xE0) return false; // Set the instruction type instruction.Type = InstructionType.Fstsw; // Create the AX register operand var axOperand = OperandFactory.CreateRegisterOperand(RegisterIndex.A, 16); // Set the structured operands instruction.StructuredOperands = [ axOperand ]; return true; } }