using X86Disassembler.X86.Operands;
namespace X86Disassembler.X86.Handlers.FloatingPoint.Control;
///
/// Handler for FSTSW AX instruction (0x9B 0xDF 0xE0) - Store FPU status word with wait prefix to AX register
///
public class FstswHandler : InstructionHandler
{
///
/// Initializes a new instance of the FstswHandler class
///
/// The instruction decoder that owns this handler
public FstswHandler(InstructionDecoder decoder)
: base(decoder)
{
}
///
/// Checks if this handler can decode the given opcode
///
/// The opcode to check
/// True if this handler can decode the opcode
public override bool CanHandle(byte opcode)
{
// FSTSW AX starts with the WAIT prefix (0x9B)
if (opcode != 0x9B) return false;
// Check if we can read the next two bytes
if (!Decoder.CanReadByte())
return false;
// Check if the next bytes are 0xDF 0xE0 (for FSTSW AX)
var (nextByte, thirdByte) = Decoder.PeakTwoBytes();
// The sequence must be 9B DF E0 for FSTSW AX
return nextByte == 0xDF && thirdByte == 0xE0;
}
///
/// Decodes an FSTSW AX instruction
///
/// The opcode of the instruction
/// The instruction object to populate
/// True if the instruction was successfully decoded
public override bool Decode(byte opcode, Instruction instruction)
{
// Skip the WAIT prefix (0x9B) - we already read it in CanHandle
if (!Decoder.CanReadByte())
return false;
// Read the second byte (0xDF)
byte secondByte = Decoder.ReadByte();
if (secondByte != 0xDF)
return false;
// Read the third byte (0xE0)
if (!Decoder.CanReadByte())
return false;
byte thirdByte = Decoder.ReadByte();
if (thirdByte != 0xE0)
return false;
// Set the instruction type
instruction.Type = InstructionType.Fstsw;
// Create the AX register operand
var axOperand = OperandFactory.CreateRegisterOperand(RegisterIndex.A, 16);
// Set the structured operands
instruction.StructuredOperands =
[
axOperand
];
return true;
}
}