namespace X86Disassembler.X86.Handlers.FloatingPoint.LoadStore; using X86Disassembler.X86.Operands; /// /// Handler for FXCH instruction with DF opcode (DF C8) /// public class FxchDfHandler : InstructionHandler { /// /// Initializes a new instance of the FxchDfHandler class /// /// The instruction decoder that owns this handler public FxchDfHandler(InstructionDecoder decoder) : base(decoder) { } /// /// Checks if this handler can decode the given opcode /// /// The opcode to check /// True if this handler can decode the opcode public override bool CanHandle(byte opcode) { // FXCH with DF opcode is DF C8 if (opcode != 0xDF) return false; if (!Decoder.CanReadByte()) { return false; } // Check if the ModR/M byte is exactly C8 (reg = 1, rm = 0, mod = 3) byte modRm = Decoder.PeakByte(); return modRm == 0xC8; } /// /// Decodes a FXCH instruction with DF opcode /// /// The opcode of the instruction /// The instruction object to populate /// True if the instruction was successfully decoded public override bool Decode(byte opcode, Instruction instruction) { if (!Decoder.CanReadByte()) { return false; } // Read the ModR/M byte var (mod, reg, rm, _) = ModRMDecoder.ReadModRM(); // Set the instruction type instruction.Type = InstructionType.Fxch; // Create the FPU register operand var fpuRegisterOperand = OperandFactory.CreateFPURegisterOperand(FpuRegisterIndex.ST0); // Set the structured operands instruction.StructuredOperands = [ fpuRegisterOperand ]; return true; } }