namespace X86Disassembler.X86.Handlers.FloatingPoint.Comparison;
using X86Disassembler.X86.Operands;
/// 
/// Handler for FCOM ST(i) instruction (D8 D0-D7) - compares ST(0) with ST(i)
/// 
public class FcomStHandler : InstructionHandler
{
    /// 
    /// Initializes a new instance of the FcomStHandler class
    /// 
    /// The instruction decoder that owns this handler
    public FcomStHandler(InstructionDecoder decoder)
        : base(decoder)
    {
    }
    /// 
    /// Checks if this handler can decode the given opcode
    /// 
    /// The opcode to check
    /// True if this handler can decode the opcode
    public override bool CanHandle(byte opcode)
    {
        // FCOM ST(i) is D8 D0-D7 (compares ST(0) with ST(i))
        if (opcode != 0xD8) return false;
        if (!Decoder.CanReadByte())
        {
            return false;
        }
        var opcodeSecond = Decoder.PeakByte();
        // this is a special case of a handler, only handling FCOM with ST(i)
        if (opcodeSecond < 0xD0 || opcodeSecond > 0xD7)
            return false;
        return true;
    }
    
    /// 
    /// Decodes a FCOM ST(i) instruction - compares ST(0) with ST(i)
    /// 
    /// The opcode of the instruction
    /// The instruction object to populate
    /// True if the instruction was successfully decoded
    public override bool Decode(byte opcode, Instruction instruction)
    {
        if (!Decoder.CanReadByte())
        {
            return false;
        }
        
        var stIndex = (FpuRegisterIndex)(Decoder.ReadByte() - 0xD0);
        // Set the instruction type
        instruction.Type = InstructionType.Fcom;
        
        // Create the FPU register operands
        var st0Operand = OperandFactory.CreateFPURegisterOperand(FpuRegisterIndex.ST0);
        var stiOperand = OperandFactory.CreateFPURegisterOperand(stIndex);
        
        // Set the structured operands
        instruction.StructuredOperands = 
        [
            stiOperand  // The instruction is FCOM ST(i), which compares ST(0) with ST(i)
        ];
        return true;
    }
}