namespace X86Disassembler.X86.Handlers.Or; /// /// Handler for OR r/m32, imm8 (sign-extended) instruction (0x83 /1) /// public class OrImmToRm32SignExtendedHandler : InstructionHandler { /// /// Initializes a new instance of the OrImmToRm32SignExtendedHandler class /// /// The buffer containing the code to decode /// The instruction decoder that owns this handler /// The length of the buffer public OrImmToRm32SignExtendedHandler(byte[] codeBuffer, InstructionDecoder decoder, int length) : base(codeBuffer, decoder, length) { } /// /// Checks if this handler can decode the given opcode /// /// The opcode to check /// True if this handler can decode the opcode public override bool CanHandle(byte opcode) { if (opcode != 0x83) return false; // Check if the reg field of the ModR/M byte is 1 (OR) int position = Decoder.GetPosition(); if (position >= Length) return false; byte modRM = CodeBuffer[position]; byte reg = (byte)((modRM & 0x38) >> 3); return reg == 1; // 1 = OR } /// /// Decodes an OR r/m32, imm8 (sign-extended) instruction /// /// The opcode of the instruction /// The instruction object to populate /// True if the instruction was successfully decoded public override bool Decode(byte opcode, Instruction instruction) { // Set the mnemonic instruction.Mnemonic = "or"; int position = Decoder.GetPosition(); if (position >= Length) { return false; } // Read the ModR/M byte byte modRM = CodeBuffer[position++]; Decoder.SetPosition(position); // Extract the fields from the ModR/M byte byte mod = (byte)((modRM & 0xC0) >> 6); byte reg = (byte)((modRM & 0x38) >> 3); // Should be 1 for OR byte rm = (byte)(modRM & 0x07); // Decode the destination operand string destOperand = ModRMDecoder.DecodeModRM(mod, rm, false); // Read the immediate value (sign-extended from 8 to 32 bits) if (position >= Length) { return false; } sbyte imm8 = (sbyte)CodeBuffer[position]; int imm32 = imm8; // Sign-extend to 32 bits Decoder.SetPosition(position + 1); // Set the operands instruction.Operands = $"{destOperand}, 0x{imm32:X8}"; return true; } }