namespace X86Disassembler.X86.Handlers.FloatingPoint; /// /// Handler for floating-point operations on float32 (D8 opcode) /// public class Float32OperationHandler : FloatingPointBaseHandler { // D8 opcode - operations on float32 private static readonly string[] Mnemonics = [ "fadd", "fmul", "fcom", "fcomp", "fsub", "fsubr", "fdiv", "fdivr" ]; /// /// Initializes a new instance of the Float32OperationHandler class /// /// The buffer containing the code to decode /// The instruction decoder that owns this handler /// The length of the buffer public Float32OperationHandler(byte[] codeBuffer, InstructionDecoder decoder, int length) : base(codeBuffer, decoder, length) { } /// /// Checks if this handler can decode the given opcode /// /// The opcode to check /// True if this handler can decode the opcode public override bool CanHandle(byte opcode) { return opcode == 0xD8; } /// /// Decodes a floating-point instruction for float32 operations /// /// The opcode of the instruction /// The instruction object to populate /// True if the instruction was successfully decoded public override bool Decode(byte opcode, Instruction instruction) { int position = Decoder.GetPosition(); if (position >= Length) { return false; } // Read the ModR/M byte byte modRM = CodeBuffer[position++]; Decoder.SetPosition(position); // Extract the fields from the ModR/M byte byte mod = (byte) ((modRM & 0xC0) >> 6); byte reg = (byte) ((modRM & 0x38) >> 3); byte rm = (byte) (modRM & 0x07); // Set the mnemonic based on the opcode and reg field instruction.Mnemonic = Mnemonics[reg]; // For memory operands, set the operand if (mod != 3) // Memory operand { string operand = ModRMDecoder.DecodeModRM(mod, rm, false); instruction.Operands = $"dword ptr {operand}"; } else // Register operand (ST(i)) { // For register operands, we need to handle the stack registers instruction.Operands = $"st(0), st({rm})"; } return true; } }