namespace X86Disassembler.X86.Handlers;
///
/// Handler for Group 1 instructions (ADD, OR, ADC, SBB, AND, SUB, XOR, CMP)
///
public class Group1Handler : InstructionHandler
{
///
/// Initializes a new instance of the Group1Handler class
///
/// The buffer containing the code to decode
/// The instruction decoder that owns this handler
/// The length of the buffer
public Group1Handler(byte[] codeBuffer, InstructionDecoder decoder, int length)
: base(codeBuffer, decoder, length)
{
}
///
/// Checks if this handler can decode the given opcode
///
/// The opcode to check
/// True if this handler can decode the opcode
public override bool CanHandle(byte opcode)
{
return opcode == 0x80 || opcode == 0x81 || opcode == 0x83;
}
///
/// Decodes a Group 1 instruction
///
/// The opcode of the instruction
/// The instruction object to populate
/// True if the instruction was successfully decoded
public override bool Decode(byte opcode, Instruction instruction)
{
int position = Decoder.GetPosition();
if (position >= Length)
{
return false;
}
// Read the ModR/M byte
var (mod, reg, rm, destOperand) = ModRMDecoder.ReadModRM();
// Determine the operation based on reg field
instruction.Mnemonic = OpcodeMap.Group1Operations[reg];
// Read the immediate value based on opcode
string immOperand;
position = Decoder.GetPosition();
switch (opcode)
{
case 0x80: // 8-bit immediate
if (position < Length)
{
byte imm8 = CodeBuffer[position];
Decoder.SetPosition(position + 1);
immOperand = $"0x{imm8:X2}";
}
else
{
immOperand = "???";
}
break;
case 0x81: // 32-bit immediate
if (position + 4 <= Length)
{
uint imm32 = BitConverter.ToUInt32(CodeBuffer, position);
Decoder.SetPosition(position + 4);
immOperand = $"0x{imm32:X8}";
}
else
{
immOperand = "???";
}
break;
case 0x83: // 8-bit sign-extended immediate
if (position < Length)
{
sbyte imm8 = (sbyte)CodeBuffer[position];
Decoder.SetPosition(position + 1);
immOperand = $"0x{imm8:X2}";
}
else
{
immOperand = "???";
}
break;
default:
return false;
}
// Set the operands
instruction.Operands = $"{destOperand}, {immOperand}";
return true;
}
}