namespace X86Disassembler.X86.Handlers.FloatingPoint; /// /// Handler for floating-point operations on float32 (D8 opcode) /// public class Float32OperationHandler : InstructionHandler { // D8 opcode - operations on float32 private static readonly string[] Mnemonics = [ "fadd", "fmul", "fcom", "fcomp", "fsub", "fsubr", "fdiv", "fdivr" ]; /// /// Initializes a new instance of the Float32OperationHandler class /// /// The buffer containing the code to decode /// The instruction decoder that owns this handler /// The length of the buffer public Float32OperationHandler(byte[] codeBuffer, InstructionDecoder decoder, int length) : base(codeBuffer, decoder, length) { } /// /// Checks if this handler can decode the given opcode /// /// The opcode to check /// True if this handler can decode the opcode public override bool CanHandle(byte opcode) { return opcode == 0xD8; } /// /// Decodes a floating-point instruction for float32 operations /// /// The opcode of the instruction /// The instruction object to populate /// True if the instruction was successfully decoded public override bool Decode(byte opcode, Instruction instruction) { if (!Decoder.CanReadByte()) { return false; } // Read the ModR/M byte var (mod, reg, rm, destOperand) = ModRMDecoder.ReadModRM(); // Set the mnemonic based on the opcode and reg field instruction.Mnemonic = Mnemonics[(int)reg]; // For memory operands, set the operand if (mod != 3) // Memory operand { instruction.Operands = destOperand; } else // Register operand (ST(i)) { // For register operands, we need to handle the stack registers instruction.Operands = $"st(0), st({(int)rm})"; } return true; } }