namespace X86Disassembler.X86.Handlers.Xchg;
using Operands;
///
/// Handler for XCHG EAX, r32 instruction (0x90-0x97)
///
public class XchgEaxRegHandler : InstructionHandler
{
///
/// Initializes a new instance of the XchgEaxRegHandler class
///
/// The instruction decoder that owns this handler
public XchgEaxRegHandler(InstructionDecoder decoder)
: base(decoder)
{
}
///
/// Checks if this handler can decode the given opcode
///
/// The opcode to check
/// True if this handler can decode the opcode
public override bool CanHandle(byte opcode)
{
return opcode >= 0x91 && opcode <= 0x97;
}
///
/// Maps the register index from the opcode to the RegisterIndex enum value expected by tests
///
/// The register index from the opcode (0-7)
/// The corresponding RegisterIndex enum value
private RegisterIndex MapOpcodeToRegisterIndex(int opcodeRegIndex)
{
// The mapping from opcode register index to RegisterIndex enum is:
// 0 -> A (EAX)
// 1 -> C (ECX)
// 2 -> D (EDX)
// 3 -> B (EBX)
// 4 -> Sp (ESP)
// 5 -> Bp (EBP)
// 6 -> Si (ESI)
// 7 -> Di (EDI)
// This mapping is based on the x86 instruction encoding
// but we need to map to the RegisterIndex enum values that the tests expect
return opcodeRegIndex switch
{
0 => RegisterIndex.A, // EAX
1 => RegisterIndex.C, // ECX
2 => RegisterIndex.D, // EDX
3 => RegisterIndex.B, // EBX
4 => RegisterIndex.Sp, // ESP
5 => RegisterIndex.Bp, // EBP
6 => RegisterIndex.Si, // ESI
7 => RegisterIndex.Di, // EDI
_ => RegisterIndex.A // Default case, should never happen
};
}
///
/// Decodes an XCHG EAX, r32 instruction
///
/// The opcode of the instruction
/// The instruction object to populate
/// True if the instruction was successfully decoded
public override bool Decode(byte opcode, Instruction instruction)
{
// Set the instruction type
instruction.Type = InstructionType.Xchg;
// Register is encoded in the low 3 bits of the opcode
int opcodeRegIndex = opcode & 0x07;
// Map the opcode register index to the RegisterIndex enum value
RegisterIndex reg = MapOpcodeToRegisterIndex(opcodeRegIndex);
// Create the register operands
var eaxOperand = OperandFactory.CreateRegisterOperand(RegisterIndex.A);
var regOperand = OperandFactory.CreateRegisterOperand(reg);
// Set the structured operands
instruction.StructuredOperands =
[
eaxOperand,
regOperand
];
return true;
}
}