using X86Disassembler.X86.Operands; namespace X86Disassembler.X86.Handlers.FloatingPoint.Control; /// /// Handler for FNSTSW AX instruction (0xDF 0xE0) /// public class FnstswHandler : InstructionHandler { /// /// Initializes a new instance of the FnstswHandler class /// /// The instruction decoder that owns this handler public FnstswHandler(InstructionDecoder decoder) : base(decoder) { } /// /// Checks if this handler can decode the given opcode /// /// The opcode to check /// True if this handler can decode the opcode public override bool CanHandle(byte opcode) { // FNSTSW is a two-byte opcode (0xDF 0xE0) if (opcode != 0xDF) return false; if (!Decoder.CanReadByte()) { return false; } if (Decoder.PeakByte() != 0xE0) return false; return true; } /// /// Decodes an FNSTSW instruction /// /// The opcode of the instruction /// The instruction object to populate /// True if the instruction was successfully decoded public override bool Decode(byte opcode, Instruction instruction) { // Check if we can read the second byte of the opcode if (!Decoder.CanReadByte()) { return false; } // Verify the second byte is 0xE0 byte secondByte = Decoder.ReadByte(); if (secondByte != 0xE0) { return false; } // Set the instruction type instruction.Type = InstructionType.Fnstsw; // Create the AX register operand var axOperand = OperandFactory.CreateRegisterOperand(RegisterIndex.A, 16); // Set the structured operands instruction.StructuredOperands = [ axOperand ]; return true; } }