using X86Disassembler.X86.Operands; namespace X86Disassembler.X86.Handlers.Shift; /// /// Handler for ROL r/m32, 1 instruction (0xD1 /0) /// public class RolRm32By1Handler : InstructionHandler { /// /// Initializes a new instance of the RolRm32By1Handler class /// /// The instruction decoder that owns this handler public RolRm32By1Handler(InstructionDecoder decoder) : base(decoder) { } /// /// Checks if this handler can decode the given opcode /// /// The opcode to check /// True if this handler can decode the opcode public override bool CanHandle(byte opcode) { // ROL r/m32, 1 is encoded as 0xD1 /0 if (opcode != 0xD1) return false; // Check if we can read the ModR/M byte if (!Decoder.CanReadByte()) return false; // Check if the reg field of the ModR/M byte is 0 (ROL) var reg = ModRMDecoder.PeakModRMReg(); return reg == 0; // 0 = ROL } /// /// Decodes a ROL r/m32, 1 instruction /// /// The opcode of the instruction /// The instruction object to populate /// True if the instruction was successfully decoded public override bool Decode(byte opcode, Instruction instruction) { // Set the instruction type instruction.Type = InstructionType.Rol; // Read the ModR/M byte var (_, _, _, operand) = ModRMDecoder.ReadModRM(); // Create an immediate operand for the constant 1 var immOperand = OperandFactory.CreateImmediateOperand(1); // Set the structured operands instruction.StructuredOperands = [ operand, immOperand ]; return true; } }