using X86Disassembler.X86.Operands;
namespace X86Disassembler.X86.Handlers.Shift;
///
/// Handler for ROL r/m32, CL instruction (0xD3 /0)
///
public class RolRm32ByClHandler : InstructionHandler
{
///
/// Initializes a new instance of the RolRm32ByClHandler class
///
/// The instruction decoder that owns this handler
public RolRm32ByClHandler(InstructionDecoder decoder)
: base(decoder)
{
}
///
/// Checks if this handler can decode the given opcode
///
/// The opcode to check
/// True if this handler can decode the opcode
public override bool CanHandle(byte opcode)
{
// ROL r/m32, CL is encoded as 0xD3 /0
if (opcode != 0xD3)
return false;
// Check if we can read the ModR/M byte
if (!Decoder.CanReadByte())
return false;
// Check if the reg field of the ModR/M byte is 0 (ROL)
var reg = ModRMDecoder.PeakModRMReg();
return reg == 0; // 0 = ROL
}
///
/// Decodes a ROL r/m32, CL instruction
///
/// The opcode of the instruction
/// The instruction object to populate
/// True if the instruction was successfully decoded
public override bool Decode(byte opcode, Instruction instruction)
{
// Set the instruction type
instruction.Type = InstructionType.Rol;
// Read the ModR/M byte
var (_, _, _, operand) = ModRMDecoder.ReadModRM();
// Create a register operand for CL
var clOperand = OperandFactory.CreateRegisterOperand8(RegisterIndex8.CL);
// Set the structured operands
instruction.StructuredOperands =
[
operand,
clOperand
];
return true;
}
}