namespace X86Disassembler.X86.Handlers.Call; using Operands; /// /// Handler for CALL rel32 instruction (0xE8) /// public class CallRel32Handler : InstructionHandler { /// /// Initializes a new instance of the CallRel32Handler class /// /// The instruction decoder that owns this handler public CallRel32Handler(InstructionDecoder decoder) : base(decoder) { } /// /// Checks if this handler can decode the given opcode /// /// The opcode to check /// True if this handler can decode the opcode public override bool CanHandle(byte opcode) { return opcode == 0xE8; } /// /// Decodes a CALL rel32 instruction /// /// The opcode of the instruction /// The instruction object to populate /// True if the instruction was successfully decoded public override bool Decode(byte opcode, Instruction instruction) { // Set the instruction type instruction.Type = InstructionType.Call; if (!Decoder.CanReadUInt()) { return false; } int position = Decoder.GetPosition(); // Read the relative offset uint offset = Decoder.ReadUInt32(); // Calculate the target address uint targetAddress = (uint) (position + offset + 4); // Create the target address operand var targetOperand = OperandFactory.CreateRelativeOffsetOperand(targetAddress); // Set the structured operands instruction.StructuredOperands = [ targetOperand ]; return true; } }