namespace X86Disassembler.X86.Handlers.FloatingPoint.Control; /// /// Handler for FINIT instruction with WAIT prefix (0x9B 0xDB 0xE3) - Initialize FPU after checking for pending unmasked floating-point exceptions /// public class FinitHandler : InstructionHandler { /// /// Initializes a new instance of the FinitHandler class /// /// The instruction decoder that owns this handler public FinitHandler(InstructionDecoder decoder) : base(decoder) { } /// /// Checks if this handler can decode the given opcode /// /// The opcode to check /// True if this handler can decode the opcode public override bool CanHandle(byte opcode) { // FINIT with WAIT prefix starts with 0x9B if (opcode != 0x9B) return false; // Check if we can read the next two bytes if (!Decoder.CanReadByte()) return false; // Check if the next bytes are 0xDB 0xE3 (for FINIT with WAIT) var (nextByte, thirdByte) = Decoder.PeakTwoBytes(); // The sequence must be 9B DB E3 for FINIT with WAIT return nextByte == 0xDB && thirdByte == 0xE3; } /// /// Decodes a FINIT instruction with WAIT prefix /// /// The opcode of the instruction /// The instruction object to populate /// True if the instruction was successfully decoded public override bool Decode(byte opcode, Instruction instruction) { // Skip the WAIT prefix (0x9B) - we already read it in CanHandle if (!Decoder.CanReadByte()) return false; // Read the second byte (0xDB) byte secondByte = Decoder.ReadByte(); if (secondByte != 0xDB) return false; // Read the third byte (0xE3) if (!Decoder.CanReadByte()) return false; byte thirdByte = Decoder.ReadByte(); if (thirdByte != 0xE3) return false; // Set the instruction type instruction.Type = InstructionType.Finit; // FINIT has no operands instruction.StructuredOperands = []; return true; } }