namespace X86Disassembler.X86.Handlers.Sub;
///
/// Handler for SUB AX, imm16 instruction (0x2D with 0x66 prefix)
///
public class SubAxImm16Handler : InstructionHandler
{
///
/// Initializes a new instance of the SubAxImm16Handler class
///
/// The buffer containing the code to decode
/// The instruction decoder that owns this handler
/// The length of the buffer
public SubAxImm16Handler(byte[] codeBuffer, InstructionDecoder decoder, int length)
: base(codeBuffer, decoder, length)
{
}
///
/// Checks if this handler can decode the given opcode
///
/// The opcode to check
/// True if this handler can decode the opcode
public override bool CanHandle(byte opcode)
{
// Check if the opcode is 0x2D and we have a 0x66 prefix
return opcode == 0x2D && Decoder.HasOperandSizeOverridePrefix();
}
///
/// Decodes a SUB AX, imm16 instruction
///
/// The opcode of the instruction
/// The instruction object to populate
/// True if the instruction was successfully decoded
public override bool Decode(byte opcode, Instruction instruction)
{
// Set the mnemonic
instruction.Mnemonic = "sub";
int position = Decoder.GetPosition();
// Check if we have enough bytes for the immediate value
if (position + 1 >= Length)
{
return false;
}
// Read the immediate value (16-bit)
byte lowByte = CodeBuffer[position++];
byte highByte = CodeBuffer[position++];
// Combine the bytes into a 16-bit value
ushort immediate = (ushort)((highByte << 8) | lowByte);
// Update the decoder position
Decoder.SetPosition(position);
// Set the operands (note: we use "eax" instead of "ax" to match the disassembler's output)
instruction.Operands = $"eax, 0x{immediate:X4}";
return true;
}
}