namespace X86Disassembler.X86.Handlers; /// /// Handler for FNSTSW instruction (0xDFE0) /// public class FnstswHandler : InstructionHandler { /// /// Initializes a new instance of the FnstswHandler class /// /// The buffer containing the code to decode /// The instruction decoder that owns this handler /// The length of the buffer public FnstswHandler(byte[] codeBuffer, InstructionDecoder decoder, int length) : base(codeBuffer, decoder, length) { } /// /// Checks if this handler can decode the given opcode /// /// The opcode to check /// True if this handler can decode the opcode public override bool CanHandle(byte opcode) { // FNSTSW is a two-byte opcode (0xDF 0xE0) if (opcode == 0xDF) { int position = Decoder.GetPosition(); if (position < Length && CodeBuffer[position] == 0xE0) { return true; } } return false; } /// /// Decodes an FNSTSW instruction /// /// The opcode of the instruction /// The instruction object to populate /// True if the instruction was successfully decoded public override bool Decode(byte opcode, Instruction instruction) { int position = Decoder.GetPosition(); if (position >= Length || CodeBuffer[position] != 0xE0) { return false; } // Skip the second byte of the opcode Decoder.SetPosition(position + 1); // Set the mnemonic and operands instruction.Mnemonic = "fnstsw"; instruction.Operands = "ax"; return true; } }